ZModeler3 suggestions/wishes

ZModeler2-related discussion. General questions, howto, etc.

Moderator: Oleg

User avatar
Stew2000
Posts: 57
Joined: Sun Aug 28, 2005 3:07 am
Location: East Sussex, UK
Contact:

Post by Stew2000 »

_RicH_ wrote:The only thing i think needs improving is the object list.

It needs dedicated move up/down buttons for objects, and "collapse all" / "expand all" options somewhere.
I second that idea.
User avatar
Cessna tomtom
Posts: 31
Joined: Tue Jan 12, 2010 2:56 pm

Post by Cessna tomtom »

I like the GUI, Perhaps you misunderstood. I like how everything is set out.. But i would like it to look a little more modern, Exelent program but it looks as if it was designed on Windows 98

EDIT: I wouldnt mind the big fixing that causes the bars up at the top to pile up.. its annoying

EDIT 2: Since this topic has been changed to 'Zmodeler Suggestions/Wishes i would like to suggest alot more tools, Also Could the Chamfer tool be made better?
User avatar
Stew2000
Posts: 57
Joined: Sun Aug 28, 2005 3:07 am
Location: East Sussex, UK
Contact:

Post by Stew2000 »

Bit of a long shot but Poly Painting would be a nice feature... http://www.youtube.com/watch?v=6qGRO-fo1U0
Murrchachosa
Posts: 35
Joined: Sun Feb 03, 2008 5:24 am

Post by Murrchachosa »

Or UVW UNwrap feature would be a nice feature.
Mapping highpoly interior is alot to do for mapping them by hand.
Same goes for tyre threads.

Or leather panting polies.
Like the video shows in post from Stew2000
You pick up a leather and paint the leather on dashboard interior for example.
User avatar
Cessna tomtom
Posts: 31
Joined: Tue Jan 12, 2010 2:56 pm

Post by Cessna tomtom »

I would Love to be able to make textures in zmod by painting polys :)
User avatar
Reinhard
Beginner
Posts: 289
Joined: Tue Sep 15, 2009 10:38 am
Location: Berlin, Germany

Post by Reinhard »

_RicH_ wrote:The only thing i think needs improving is the object list.

It needs dedicated move up/down buttons for objects, and "collapse all" / "expand all" options somewhere.
And the ability to select several items, in the same folder level of the scene node browser, at once. And to copy/move/remove them in a single operation, then.

But I wouldn't be too angry if such feature would be implemented already in version 2. My impression is, that Oleg is asking for real changes of the UI, not simple enhancements. Sort of revolution. :D
_RicH_
Posts: 40
Joined: Sat Feb 07, 2004 7:34 am
Location: UK

Post by _RicH_ »

If i get bored today I might draw up some UI ideas, I have nothing better to do :)
_RicH_
Posts: 40
Joined: Sat Feb 07, 2004 7:34 am
Location: UK

Post by _RicH_ »

Just changed a couple of things:

Image

Don't think I will do anymore to this, just wanted to show my idea
srimk
Posts: 1
Joined: Sun Aug 16, 2009 7:56 am

Post by srimk »

Hi.

it's really a great idea, you had Rich.
essentially the idea of "collaps all" "move up" and "move down".
I work a lot with zmodeler, it is sometimes very difficult to move something in the hierarchy.
and having also to all collaps, when you need to do.
is the kind of great idea that makes work easier.
I really hope oleg put it in a future update.


sorry for my bad english.
Murrchachosa
Posts: 35
Joined: Sun Feb 03, 2008 5:24 am

Post by Murrchachosa »

Since this topic is titled "Suggestions/Wishies", my wishes:

Import filters for NFS Hot Pursuit 3 and Test Drive Unlimited 2 :P
Hot Pursuit 3 comes out in mid November this year and TDU2 delayed to at beginning in 2011.
User avatar
RoadTrain
Posts: 33
Joined: Sat Nov 10, 2007 12:55 pm
Location: Russia
Contact:

Post by RoadTrain »

Murrchachosa wrote:Since this topic is titled "Suggestions/Wishies", my wishes:

Import filters for NFS Hot Pursuit 3 and Test Drive Unlimited 2 :P
Hot Pursuit 3 comes out in mid November this year and TDU2 delayed to at beginning in 2011.
Making a filter for a new NFS every fall has become kinda a tradition I think :D
I can just suppose after viewing the videos that HP3 uses the same engine as UC/PS/C/MW (with improvements, of course).

Considering the popularity of modding the TDU1 with hundreds of new vehicles created I think TDU2 is worth a try to create import/export filter. But since the Beta of the game is released I looked through its recources and found them not easy-readable. The data seem to be compressed so it's much harder to mod the game comparing with TDU1.
Tom

Post by Tom »

When can we expect you to start work on Zm3?
What features do you expect it to have?
User avatar
Oleg
Site Admin
Posts: 14093
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Post by Oleg »

there's nothing yet to take a glance on or work with. it's a question of dozen of monthes. :)
User avatar
Oleg
Site Admin
Posts: 14093
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Post by Oleg »

I've said that moder UI is under consideration and in tests for comptibility with zmod needs. This has nothing to do with "new tools or new features" at the moment. Yes, modern UI could be for ZMod3 if everything goes fine.

unfortunally, it's not a manner of "just take and use new UI", it's more like "rewrite everything on your own, so it look more modern" :(
User avatar
Oleg
Site Admin
Posts: 14093
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Post by Oleg »

certain features are on a draft paper-written state :). I think Materials editor will be completely different, and "selected mode" will be removed at all. Some general workflow considerations are in my mind too - context menu will be replaced with some interactive "tablet" with (recently used) tools/editing levels/etc.. it's just an idea yet.
Tom

Post by Tom »

Cool.. Sorry for all the Questions.. Do you looking to Crack animation support for it? Then we can mod the Sims series :)
User avatar
Oleg
Site Admin
Posts: 14093
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Post by Oleg »

Animation is something that is really worth been made. I haven't researched a posibility yet, but it would be very nice, I know :)
Murrchachosa
Posts: 35
Joined: Sun Feb 03, 2008 5:24 am

Post by Murrchachosa »

Please add Flatmapping, like Unwrap.
User avatar
Cessna tomtom
Posts: 31
Joined: Tue Jan 12, 2010 2:56 pm

Post by Cessna tomtom »

Can i Request that this be made into a Sticky and renamed to Zmodeler 3 Suggestions/Wishes ?
Rafael1976
Posts: 2
Joined: Tue Oct 19, 2010 5:39 am

Post by Rafael1976 »

What about the Solid View Option??Is a very usefull but only in 1.07 vers :cry:
User avatar
Oleg
Site Admin
Posts: 14093
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Post by Oleg »

you mean "see solid shaded mesh" in viewports like Top/Front etc? This could be done I think.
MURPH9

Post by MURPH9 »

what about being able to draw a line through a 4 and above sided polygon and spliting it?

not convert to triangles
User avatar
Oleg
Site Admin
Posts: 14093
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Post by Oleg »

you mean manually split polygons like kut them with knife? Ok.
User avatar
Murph90
Posts: 12
Joined: Fri Oct 01, 2010 8:37 pm
Location: Australia

Post by Murph90 »

and another,

in perspective when you want a good close up of a corner or a poly
it disappears and goes behind camera, can there be a ZOOM not a move view?

and i am murph9 but didn't know it worked so im sticking with murph90, delete murph9 if you feel it necessary

and knife does that? ok..
User avatar
Oleg
Site Admin
Posts: 14093
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Post by Oleg »

zoom in perspective view WILL move closer to a target and it will clip objects. you should either
- change a target point of camera (when you spin perspective viewport left or right, it spins around target point. this point should be on an object you are trying to zoom to.

or

- hold Alt + Shift and change field of view. reducing field of view will move camera away, but will keep focusing the same amount of objects in a view. when camera was moved away, you can zoom in (bring it back again), but this time it will not clip.
Post Reply