ZModeler3 suggestions/wishes
Moderator: Oleg
That's the exact issue I've obstacled with TDU2. The filter could be made quite shortly, while zmod3 is far far away from any release stage. That is why, until ZMod3 is released, all filters will be released for zmodeler2.
zmodeler3 will require filters porting, since certain features (like materials/shaders) will change. I expect most of zmod2 filters to be ported to zmod3. from that moment on, only zmod3 plugins/filers wil be made.
All registered zmodeler2 useres will recieve a time-limited (depending on date of zmod2 order) license for zmod3. So, there is no actual point to buy zmod3 lincese as soon as it arrives for download.
zmodeler3 will require filters porting, since certain features (like materials/shaders) will change. I expect most of zmod2 filters to be ported to zmod3. from that moment on, only zmod3 plugins/filers wil be made.
All registered zmodeler2 useres will recieve a time-limited (depending on date of zmod2 order) license for zmod3. So, there is no actual point to buy zmod3 lincese as soon as it arrives for download.
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well, in general, zmod2 wasn't hacked. some users have shared their license keys, so most of "cracked" zmod2 versions on the web are spread with someones legal key. That is why zmod3 will require key validation on a constant basis. It will be impossible to use the same key for different users (on different PCs). As always, the weak point in such a case is an "offline activation" (that's the point where most of protection systems get broken or cheated), so I think that zmod3 will require users to be connected to internet in order to run (may be once a week validation or something like that).Australian made wrote:if your going to charge people per month access, then you need to make sure that your app is stable..alot of people will be rather reluctant to pay for something..that they can just turn around and hack and use for free anyway..i'd be thinking about this seriously...
how many zmodeler users do not have internet access on their PC? anyone has I suppose.
Weekly validation is a bit much. maybe 30 day validation.
We would need something like a 3 PC license for people who use their PC and Laptop for modelling.
Maybe something like Itunes Authorisation/Deauthorisation button.
The problems only come when you do a forced format because you couldn't back up your PC.
Anyway...
My idea is for a Notes Floater. Just a simple box where you can type dimensions, sizes and random math things.
We would need something like a 3 PC license for people who use their PC and Laptop for modelling.
Maybe something like Itunes Authorisation/Deauthorisation button.
The problems only come when you do a forced format because you couldn't back up your PC.
Anyway...
My idea is for a Notes Floater. Just a simple box where you can type dimensions, sizes and random math things.
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I have to say, I disagree.Oleg wrote:well, in general, zmod2 wasn't hacked. some users have shared their license keys, so most of "cracked" zmod2 versions on the web are spread with someones legal key. That is why zmod3 will require key validation on a constant basis. It will be impossible to use the same key for different users (on different PCs). As always, the weak point in such a case is an "offline activation" (that's the point where most of protection systems get broken or cheated), so I think that zmod3 will require users to be connected to internet in order to run (may be once a week validation or something like that).Australian made wrote:if your going to charge people per month access, then you need to make sure that your app is stable..alot of people will be rather reluctant to pay for something..that they can just turn around and hack and use for free anyway..i'd be thinking about this seriously...
how many zmodeler users do not have internet access on their PC? anyone has I suppose.
On the PC where Im connected to the internet is only for MSN, video's and internet.
This PC cannot run any game and is way too weak, even for Zmodeler2.
So I have a laptop wich is powerfull for games like GTA4 and other heavy games.
But its not connected to the internet.
It is a problem if I require internet connection for to be able to use Zmodeler3.
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What about .fbx filters and animation support? .FBX is used in blender, maya, 3D max, and other programs. It is one of the most widely used format for major programs and it does support many things.
There should be some sort of retopologizing tools where users can create tris, quad and ngon for retopology It's too much work trying to make lowpoly models using tris inside the current retopology program for older games and it's way easier to use quad even though that's not what I want in certain cases during retopologizing process.
There should be some sort of retopologizing tools where users can create tris, quad and ngon for retopology It's too much work trying to make lowpoly models using tris inside the current retopology program for older games and it's way easier to use quad even though that's not what I want in certain cases during retopologizing process.
License validator and ideas
So, when I will go to change my low-end motherboard or some other shit (to upgrade PC), which have stored "this" PC ID, that told ZModeler, it's still my PC, the license will be rubbish then?Oleg wrote: It will be impossible to use the same key for different users (on different PCs).
So, how the hell my PC know, that it's still my PC?
Update Saturation and gamma button for multiple selected vertices, not for single only.
You need to make user-friendly creating scripts, like in gmax or 3dsmax
Add UV animation creator
Remove "selected" and AUTO button (it's inneeded because when I select with quadr more than ony vertices, it should be like Selected is ON, when I click on one vertices, selected is off), something wrong is with that buttons anyway.
Create better texture list in material editor, we want to move some texture to up and down too, for example, when alpha not work propertly for other textures
remove buttons in material preview (they don't work).
Menu of models haven't sometimes option "delete", only weld :/
Update GTA San Andreas script please too, to save collision files and for omni lights.
I show You on the movie later, how it should work, Maybe You take some motivation for that.
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I'm not sure whether issues or lags of particular old filters will be fixed. more likely they will not. Believe me it's pretty hard to research again and make changes in old code. For example, textures browser above was rewritten from scratch. All controls on it (as well as other controls ZMod uses) were made from scratch too.
concerning specualr color, you can chage it in materials editor; basic paramters; non-simple mode; specular color -> change color.
concerning specualr color, you can chage it in materials editor; basic paramters; non-simple mode; specular color -> change color.
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- Joined: Fri Feb 06, 2004 8:31 pm
all i can say, is what is made by man, can be cracked by another man..trust me oleg..there's always a way to work around what your proposing...
but good luck with it, i'm retired from all things modding, so it wont affect me now or in the future..but seeing as i've been in contact with you, privately and publicly since the days of nfs3, when modders were using stuff like carcad, and zmodeler was a mere fantasy...
wishin you all the best for the future my old friend
but good luck with it, i'm retired from all things modding, so it wont affect me now or in the future..but seeing as i've been in contact with you, privately and publicly since the days of nfs3, when modders were using stuff like carcad, and zmodeler was a mere fantasy...
wishin you all the best for the future my old friend
Oleg stated the following, before, here:
and:Oleg wrote: All registered zmodeler2 useres will recieve a time-limited (depending on date of zmod2 order) license for zmod3.
Oleg wrote:something arond 90 days for any registered zmod2 user; 180 days for orders placed in 2010 year; 1 year for orders placed in 2011 year.. something like that, not sure yet.
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