
7SpEED wrote:I would just like to see a zmod2 z3d export filter
EDIT: and xp compatibility
Dmitry216 wrote:
- 5. Sculpturing tool, similar to one in Sculptris.
- 5.6. Multiple(selected) quads to tris conversion (if isnt implemented yet). And tris to quads conversion tool, but this one looks much more complicated.
- 7. High quality documentation + SDK, which leads to easy plugin writing. This may allow developers to imdependently create their own i/o plugin for their own engines, which widespreads zmod
- 8. Porting zmod onto other platforms like linux and macos, beacause zmod2 doesnt work on wine at all, as i remember, and zmod1 doesnt work completly properly.
- 9. Publishing source code of zmod3/zmod2/zmod1, maybe even partially.
I'm very sorry, my english isn't as good as i wish
Thanks for reading.
Reinhard wrote:An idea: Sometimes I copy objects with "instance" enabled. Nice feature.
But if one revisits a model after some time, it may be hard to remember which objects are instances, and which are originals.
Easiest way of bookkeeping such would be a different color for instances of other objects, in the scene nodes browser.
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