ZModeler3 suggestions/wishes

ZModeler2-related discussion. General questions, howto, etc.

Moderators: Oleg, _RicH_

Re: ZModeler3 suggestions/wishes

Postby Oleg » Sun Sep 11, 2011 10:09 pm

I'm not even yet working on tools :(
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby nagkiller » Mon Nov 07, 2011 9:21 am

My ideias:
1 -> A report list of all material and 3D models used in mod...
Ex: In Truck.PSM, zmodeler will export a project report as below:

ID: NAME MATERIAL
0 Bumper bumper.mat
1 Cabin paint01.mat
3 Tank crome.mat
4 Glass glass.mat

or in Truck.PMG

ID: NAME MATERIAL
0 N/A bumper.mat
1 N/A paint01.mat
3 N/A crome.mat
4 N/A glass.mat

2 -> The PSM files just imported with the mats, like in PGM filter. In material editor, a list of all images.

It's most usable for me... Just saying, if it's possible...
User avatar
nagkiller
 
Posts: 8
Joined: Sat Jul 18, 2009 7:02 am

Re: ZModeler3 suggestions/wishes

Postby Oleg » Mon Nov 07, 2011 9:31 am

PSM filter is very outdated. I doubt it will be available in ZModeler3. Currently PMG for ETS2 is under consideration (I suppose it will be available in ZMod3).
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby nagkiller » Mon Nov 07, 2011 9:53 am

Cool...

The other my ideas:

3 -> Poly count and a tool to reduce it.

4 -> Direct import from 3DS files. Obs:(The models in Blender cannot imported properly. (using Zmod 1.07 and 2.2.5.980.))

Thanks
User avatar
nagkiller
 
Posts: 8
Joined: Sat Jul 18, 2009 7:02 am

Re: ZModeler3 suggestions/wishes

Postby Oleg » Mon Nov 07, 2011 10:01 am

attach here the smallest problematic .3ds file you have.
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby nagkiller » Mon Nov 07, 2011 12:42 pm

Here has a simple example:
In Zmodeler V1.07b, in import, not show nothing.
In Zmodeler V2.X.X.XXX the imported 3DS is different from created by Blender!!!
Maybe I'm doing something wrong too...
My Blender version is 2.59r39307.
My OS is Windows 7 64bits, but I believe it does not interfere...
Importing directly from Zmodeler V2.X.X.XXX, 3D models are different from what's in the blender!!!

Thanks...
Attachments
Blender Export.zip
(85.36 KiB) Downloaded 205 times
User avatar
nagkiller
 
Posts: 8
Joined: Sat Jul 18, 2009 7:02 am

Re: ZModeler3 suggestions/wishes

Postby Migujack3 » Fri Nov 11, 2011 12:00 pm

Skeletons to RIG and Animations for GTA or something similar

More shapes, per example triangles.

Import SMD files, HL1 and others
Better tool to resize meshes

Im sure what the will be new Icons and design, or not?


This is awesome
Migujack3
 
Posts: 1
Joined: Sat Aug 20, 2011 2:27 am

Re: ZModeler3 suggestions/wishes

Postby Bhima » Mon Nov 21, 2011 11:01 pm

i just want my zmodeler can open max file, thats all XD
is that possible?
Bhima
 

Re: ZModeler3 suggestions/wishes

Postby Richard » Thu Nov 24, 2011 2:15 am

I have been thinking about the fact that in Zanoza modeler, you have an example car with an exhaust pipe smoke effect. In zanoza modeler 3 will you have that there too? What about working or flashing lights or just colours or even a working wiper? Animated movements in the 3D window.
Flag of Nevada
User avatar
Richard
 
Posts: 97
Joined: Mon Aug 30, 2004 4:04 am
Location: England

Re: ZModeler3 suggestions/wishes

Postby Oleg » Fri Nov 25, 2011 10:17 am

early and rough example of TDU2 Audi S3 screenshot from ZModeler3 viewport.
just messing with customizeable "dirt and scratch" appearence.
Attachments
tdu2_s3_in_ZModeler3.jpg
TDU2 Audi S3 in ZModeler3
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby Richard » Sun Nov 27, 2011 6:30 am

Ah I see, so for those that just want to view their model files in the program can at least add some extras that you'd only get in a game. :mrgreen:

I hope a working wiper is included, ofcourse they would have to be modeled out by someone and then they are just loaded from a menu and you place them or how many you want on the window.
Flag of Nevada
User avatar
Richard
 
Posts: 97
Joined: Mon Aug 30, 2004 4:04 am
Location: England

Re: ZModeler3 suggestions/wishes

Postby El1iP3S01D » Sun Nov 27, 2011 5:28 pm

Wow, Oleg....
El1iP3S01D
 
Posts: 66
Joined: Sat Jan 15, 2011 2:50 pm
Location: Queens, NY USA

Re: ZModeler3 suggestions/wishes

Postby UCN Conversions » Wed Nov 30, 2011 7:54 am

Zmodeler 3 have support for older NFS Games, such as NFSHP2 oif? perhaps shadow.o and skeleton.o...
UCN Conversions
 

Re: ZModeler3 suggestions/wishes

Postby Oleg » Wed Nov 30, 2011 8:18 am

UCN Conversions wrote:Zmodeler 3 have support for older NFS Games, such as NFSHP2 oif? perhaps shadow.o and skeleton.o...


mmm, nope.
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby Xenon » Wed Nov 30, 2011 8:55 pm

Will there be something like consolidate all the textures into one image? :)
Xenon
 
Posts: 7
Joined: Mon Oct 24, 2011 2:56 am

Re: ZModeler3 suggestions/wishes

Postby Oleg » Wed Nov 30, 2011 9:03 pm

Do you really need ZModeler for this? You can make it in Photoshop for example...

Then use UV Remapper to remap affected materials respectively.
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby Xenon » Wed Nov 30, 2011 9:13 pm

Oleg wrote:Do you really need ZModeler for this? You can make it in Photoshop for example...

Then use UV Remapper to remap affected materials respectively.


Yes i need it for some purpose. I know i can do it in Photoshop and then remap it but wouldn't that be a long process?

Since this functionality is not available in Zmodeler, i have to export my model into Blender, then consolidate in one image and then re-import it in Zmodeler.

Also, if you plan for adding this feature, please add a feature so that we can export the generated single texture file.
Xenon
 
Posts: 7
Joined: Mon Oct 24, 2011 2:56 am

Re: ZModeler3 suggestions/wishes

Postby Oleg » Wed Nov 30, 2011 9:43 pm

you can consolidate textures in photoshop.
then use Edit\Surface\UV Remapper tool to remap UV onto new layout. You don't need to remap objects and their vertices, you just assign "this texture is now laid here, and that one is there", the rest is remapped by zmodeler.
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby Murrchachosa » Sun Dec 04, 2011 4:57 pm

Can you add support for 3D view the mesh will not disappear when zoomed too close?
Like in User View but not reformed and only 3D without the tris or quads.
And is it possible to add flat mapping?
Like in 3DS max, that UV Unwrap thingy or something.
Sometimes it's a huge pain in the butt when trying to map leathers on interiors or tires correctly.
Murrchachosa
 
Posts: 34
Joined: Sun Feb 03, 2008 5:24 am

Re: ZModeler3 suggestions/wishes

Postby Oleg » Sun Dec 04, 2011 10:11 pm

hold shift, right mouse button and move mouse up/down in 3d viewport to change field of view angle. it will allow you to zoom closer when needed without mesh been clipped.
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby Murrchachosa » Mon Dec 05, 2011 5:23 am

Nice, didn't know about it.
But is it possible to have mesh being deformed?
I mean that weird scale like in user view, but just stay the same as in normal 3D vieuw.
Murrchachosa
 
Posts: 34
Joined: Sun Feb 03, 2008 5:24 am

Re: ZModeler3 suggestions/wishes

Postby JOVCO111 » Thu Dec 08, 2011 11:39 am

Oleg wrote:Do you really need ZModeler for this? You can make it in Photoshop for example...

Then use UV Remapper to remap affected materials respectively.


Photoshop isn't free... It's a little bit pricy.
JOVCO111
 
Posts: 4
Joined: Wed Dec 07, 2011 6:10 am

Re: ZModeler3 suggestions/wishes

Postby JOVCO111 » Thu Dec 08, 2011 11:41 am

Maybe an turn and soom function, like in SketchUp 8 :?: and an Sketchup filter would be nice.
JOVCO111
 
Posts: 4
Joined: Wed Dec 07, 2011 6:10 am

Re: ZModeler3 suggestions/wishes

Postby Oleg » Thu Dec 08, 2011 10:22 pm

What? turn? soom?
User avatar
Oleg
Site Admin
 
Posts: 7763
Joined: Fri Feb 06, 2004 3:54 am

Re: ZModeler3 suggestions/wishes

Postby Shinigami » Fri Dec 09, 2011 2:14 pm

Well My wish is for Zmodeler to open the new .EDM format of DCS A-10C, and off course the ability to export thous files to .OBJ or .3DS including textures.

Shinigami Out..
Shinigami
 
Posts: 5
Joined: Fri Dec 09, 2011 8:16 am

PreviousNext

Return to ZModeler2 General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest