ZModeler3 suggestions/wishes
Moderator: Oleg
- Cessna tomtom
- Posts: 31
- Joined: Tue Jan 12, 2010 2:56 pm
ZModeler3 suggestions/wishes
Hello oleg,
I know that Zmodeler 3 is FAR away.. But what will be the BIG advantage in it that you are hoping for?
For example.. Zmodeler series 1 did not support Quads.. But Zmodeler series 2 does..That was a huge jump, Will there be any "Big jump" like this in Zmodeler series 3?
I know that Zmodeler 3 is FAR away.. But what will be the BIG advantage in it that you are hoping for?
For example.. Zmodeler series 1 did not support Quads.. But Zmodeler series 2 does..That was a huge jump, Will there be any "Big jump" like this in Zmodeler series 3?
- Cessna tomtom
- Posts: 31
- Joined: Tue Jan 12, 2010 2:56 pm
-
- Posts: 2
- Joined: Tue Aug 18, 2009 3:29 am
_RicH_ wrote:
would be nice to have something to generate UV maps automaticly somehow, especially when games like GTAIV need the whole body mapped to work correctly.
Yeah, it detects [prim] and or [sec] (user input), and generates a JPG, GIF, DDS, TGA, or JPG file with the wire of the prim material, and if it has a bad map tho, your stuck, so you have to make it by yourself, which usually takes really long
Thats it
would be nice to have something to generate UV maps automaticly somehow, especially when games like GTAIV need the whole body mapped to work correctly.
Yeah, it detects [prim] and or [sec] (user input), and generates a JPG, GIF, DDS, TGA, or JPG file with the wire of the prim material, and if it has a bad map tho, your stuck, so you have to make it by yourself, which usually takes really long
Thats it
when i said that, I meant a tool to 'unwrap' the mesh to generate UV map.
Maybe it could work as follows:
Imagine a sphere shaped object covering the whole mesh
the faces from the mesh are 'projected' on to the sphere (all detatched faces are done seperatly)
the sphere is then unwrapped.
Maybe I'm just being really crazy lol
Maybe it could work as follows:
Imagine a sphere shaped object covering the whole mesh
the faces from the mesh are 'projected' on to the sphere (all detatched faces are done seperatly)
the sphere is then unwrapped.
Maybe I'm just being really crazy lol
Well, I wouldn't say "better". But it would be nice if it was possible to change contrast, or the gamma value. To enhance visibility, with some models.dragracer wrote:a bit better rendering engine would be better because sometimes it's hard to pick out details in the 3D view.
Sure, I can change these values for the whole desktop, but I really don't like that.
BTW: Zmodeler 2 seems to have had a start in 2004, at least I saw an announcement of a preview, dated so.
When did the whole Zanoza story began?
- Cessna tomtom
- Posts: 31
- Joined: Tue Jan 12, 2010 2:56 pm
-
- Posts: 90
- Joined: Fri Jul 17, 2009 12:25 pm
1. the material editor bug.materials will disapear unless you hover with mouse over them. not sure whats causing this.
2. this happened several times: i click show all. switch to vertices mode. select all vertices. if i will now go to properties, for example to check the vertices count of all meshes; and click ok; all my materials will get fu**ed up for some reason. perfoming an undo step fixes them again though.
3. which goes with 2: an easier way to get poly/vertices count of the current scene.
4. the undo function sometimes will just quit working, mostly when u work on a scene for a long time. this isnt too dramatic since you can let zm create autosaves, but it does get annoying.
apart from that stuff i have to say the GUI is pretty decent and easy to use. zmodeler itself is quite powerful; its impressive what you can do with such a rather small programm.
just some thoughts as i saw your last post here oleg, lol.
greetings
2. this happened several times: i click show all. switch to vertices mode. select all vertices. if i will now go to properties, for example to check the vertices count of all meshes; and click ok; all my materials will get fu**ed up for some reason. perfoming an undo step fixes them again though.
3. which goes with 2: an easier way to get poly/vertices count of the current scene.
4. the undo function sometimes will just quit working, mostly when u work on a scene for a long time. this isnt too dramatic since you can let zm create autosaves, but it does get annoying.
apart from that stuff i have to say the GUI is pretty decent and easy to use. zmodeler itself is quite powerful; its impressive what you can do with such a rather small programm.
just some thoughts as i saw your last post here oleg, lol.
greetings