NFSMW bin files correct import
Moderator: Oleg
-
- Posts: 7
- Joined: Thu May 16, 2019 3:42 am
NFSMW bin files correct import
I tried to import NFS Most Wanted bin files to Zmodeler 2.0.8 and it worcks for geometry, but not textures, so the model is imported, but without textures, which makes the import useles. The textures are all in the same folder as the bin file with the model.
Re: NFSMW bin files correct import
NFS BIN files research was abandoned. I have not explored how to deal with materials and textures, because the BIN file does not specify texture file names. Instead it has some quick-search hashes instead.
You can try assigning textures onto materials manually, as the UV mapping is retained on import.
You can try assigning textures onto materials manually, as the UV mapping is retained on import.
-
- Posts: 7
- Joined: Thu May 16, 2019 3:42 am
Re: NFSMW bin files correct import
Assigning textures onto materials manually, nice joke. Any idea how many material texture combinations exist for a single model? For Carbon texture asignin the importer seems to worck fine. I konow Carbon bin format is diferent to Most Wanted. Also wondering how NFSMW export should worck, if you have no idea about how to deal with materials and textures?Oleg wrote:NFS BIN files research was abandoned. I have not explored how to deal with materials and textures, because the BIN file does not specify texture file names. Instead it has some quick-search hashes instead.
You can try assigning textures onto materials manually, as the UV mapping is retained on import.