by tall70 » Sat Dec 09, 2017 9:40 pm
Yeah, i wonder if your issue was in poly limits.
I just recently experienced totally random malfunctions due to poly limit reaching max on low lods. I would remove little, but not enough and it would change malfunctions little different. Sometimes player would fall through on entry, like there is no seat dummy, sometimes doors would relocate or player would sit in totally different spot, It would always do same bug until i change poly count. Then if i would remove these lods to test, everything would go to regular state. My second malfunction was related to door placement in hierarchy. While doors were relocated due to poly limits, I moved door component up in hierarchy to test difference, however after i removed lods causing problems, doors cam back to place, but all 4 landing gears (it's plane) would close to center dummy, totally unrelated stuff. I moved door in hierarchy back where it was, landing gears fixed back to normal, and all works fine, i just have to do much better work on lowering lods.
Lessen for me is lods poly count close to max can do completely random malfunctions on any component, so when that starts suddenly happening, lods have to be checked, temporarily removed for testing, or properly adjusted.