Taxi light bug

GTA:V Modding with ZModeler3 discussion.

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Taxi light bug

Postby 00Stevo » Sat Oct 28, 2017 3:48 pm

So, first of all, I'm not sure if this is the right spot for this but anyway
I not what update it was, but the taxi light ID (18) no longer works.
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Re: Taxi light bug

Postby Oleg » Sat Oct 28, 2017 10:47 pm

zmodeler import/exports whatever ID you set (ranging from 0 to 255), so it is up to the vehicle setup (vehicle metadata probably) to specify what visual response ID 18 should have.
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Re: Taxi light bug

Postby 00Stevo » Sun Oct 29, 2017 10:31 pm

Oleg wrote:zmodeler import/exports whatever ID you set (ranging from 0 to 255), so it is up to the vehicle setup (vehicle metadata probably) to specify what visual response ID 18 should have.

I'm replacing the taxi, and the taxi sign uses I'd number 18. But for some reason even though 18 is assigned it doesn't seem to work
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Re: Taxi light bug

Postby Oleg » Mon Oct 30, 2017 5:51 am

make sure material setup is correct and texture suits game needs. game uses texture's alpha as the strength of emissive light on vehicle_lightemissive shader.

i would suggest to use original material with original texture first. create a big cube, assign original material onto it, set ID=18 on faces and attach it to taxi sign . then check in game whether this cube glows in game or not. if it does, your material settings are probably wrong.

also, reimport your model and ensure ID=18 is retained on geometry.
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