Rust texture problems

GTA:V Modding with ZModeler3 discussion.

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Rust texture problems

Postby Flynhigh » Thu Oct 05, 2017 5:51 pm

Im trying to achieve a rusted look but my texture doesnt show just specmap. It shows fine in Zmod but in game its just white. I believe my texture is transparent but ive tried changing background to black and some other shaders. Any help appreciated
Last edited by Flynhigh on Sat Oct 07, 2017 10:46 am, edited 1 time in total.
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Re: Rust texture

Postby Flynhigh » Fri Oct 06, 2017 6:51 pm

Posts: 18
Joined: Fri Feb 03, 2017 4:11 pm

Re: Rust texture problems

Postby Oleg » Sun Oct 08, 2017 2:18 am

import original vehicle that has this kind of layout and copy material to your scene (e.g. save .z3d ile with just one original object + one original material), then use file'\merge to get this object and material into your scene; then assign this original (properly configured) material onto your vehicle model. make a test export to see whether this works in game or not; then you can replace textures with your own.

if I'm not mistaken, vehicle_paint3 or vehicle_paint3_lvr shader is for vehicle body with rusty overlay.
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