what is the required compounds/object for a gta v to work

GTA:V Modding with ZModeler3 discussion.

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what is the required compounds/object for a gta v to work

Postby darknclaw » Sun Aug 27, 2017 5:26 pm

I am fairly new to gta v modeling and I am wondering what is the basic requirements for a car to work in gta v so I can import cars and see how they look without adding every compound/object that stock gta v cars use.

thank you in advance.
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Re: what is the required compounds/object for a gta v to wor

Postby Oleg » Mon Aug 28, 2017 4:22 am

in general, you should retain original objects. this is especially the case with extra_* and misc_* objects. wheels and chassis are essential, the rest can be omitted. Additionally, some dummy objects are recommended, e.g. driver seat position, interior light position and like this. If you found a model you would like to replace, you can make several export test by removing parts and see whether model works in game or not. and again: mind extra_* and misc_* should not be removed.
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Re: what is the required compounds/object for a gta v to wor

Postby darknclaw » Tue Aug 29, 2017 8:27 pm

ty
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