UV Mapping good in Zmod3 but different in-game?

GTA:V Modding with ZModeler3 discussion.

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UV Mapping good in Zmod3 but different in-game?

Postby DefendMyCereal » Wed Jul 26, 2017 10:07 am

Why is this happening? The livery placement from Zmod3 differs from the placement in-game. The UV also matches the template and is using the correct the UV Channel. (Channel 2)
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In Zmod
unknown.png
In Game
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Re: UV Mapping good in Zmod3 but different in-game?

Postby Oleg » Thu Jul 27, 2017 3:35 am

is "Tile" argument on material DETAIL slot set to 1.0 ?
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Re: UV Mapping good in Zmod3 but different in-game?

Postby DefendMyCereal » Thu Jul 27, 2017 4:04 pm

Yes, it is.
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Re: UV Mapping good in Zmod3 but different in-game?

Postby Oleg » Thu Jul 27, 2017 11:56 pm

show a layout on texture from uv-mapper.
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