Collision Problem

GTA:V Modding with ZModeler3 discussion.

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Collision Problem

Postby PMESP » Mon Jul 10, 2017 5:49 pm

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Re: Collision Problem

Postby tall70 » Wed Jul 19, 2017 3:15 pm

Use original Collision models to make it correct, or observe its settings. Sometimes a dual Collision models are needed to have all functioning properly
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Re: Collision Problem

Postby matt4312 » Wed Sep 13, 2017 11:01 pm


I am having this problem for the first time as well. I have converted about 4 cars now however the next two I went to convert have this problem. I have tried using collisions from 4/5 and other working models. I have narrowed it down to when you cheak to deformable box on the chassis collision it switches between falling through the world, as it has no collisions with the world, or driving through cars and peds. As stated before I’m completely stumped because I am using collisions that have worked fine before if you could elaborate on your idea about duel collisions that would be helpful.

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Re: Collision Problem

Postby Oleg » Thu Sep 14, 2017 8:12 pm

the idea of dual collisions is as follows:
1. create a collision mesh, toggle off "Deformable". (not a compound object currently)
2. create a copy of this mesh, toggle on "Deformable". (not a compound object currently)
3. group both collisions into one object.
4. make this group a COL compound and give a proper name.
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