Wider import options

GTA:V Modding with ZModeler3 discussion.

Moderator: madga182

Wider import options

Postby vans123 » Tue Jun 13, 2017 1:16 pm

@Oleg we have models that support multiple Uvmap channels which are always lost by using the now obsolete .obj format, is there a way you could get .fbx import working? Or another file extension that allows multiple uvmaps? Its totally necessary please!
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Re: Wider import options

Postby vans123 » Tue Jun 27, 2017 7:46 pm

Bump...am i getting ignored? if yes just tell me to dont ask about this anymore and i wont. Is just some people have pointed out we need an import file extension that allows multiple UVmaps and we dont have one with ZM3
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Re: Wider import options

Postby Drone007 » Wed Jun 28, 2017 9:14 am

I 2nd this please reply Oleg :(
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Re: Wider import options

Postby liam2472017 » Thu Jun 29, 2017 3:21 am

Try Kams's 3ds max script for dff models. Export the 3d file using the script and import it into zmod2, save it and open it in zmod3. ---- To export using kams script, you just need to create a node and link all the parts to that 1 node then export.
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