GTA V character (Player, NPC) modding

GTA:V Modding with ZModeler3 discussion.

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Re: GTA V character (Player, NPC) modding

Postby Oleg » Fri Jan 06, 2017 3:31 am

so, both settings are identical, but the old export produces shiny lips and the new one has matte lips?

zip and send me both .ydd files (no textures needed), I'll check what has changed inside exported files.
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Re: GTA V character (Player, NPC) modding

Postby saldin93 » Fri Jan 06, 2017 4:36 pm

check your pm oleg, i'd send a link.
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Re: GTA V character (Player, NPC) modding

Postby Oleg » Sat Jan 07, 2017 7:28 am

have you checked the latest update? is it still wrong?
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Re: GTA V character (Player, NPC) modding

Postby saldin93 » Sat Jan 07, 2017 1:53 pm

Thanks Oleg! The glossy/specs is perfectly works!
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Re: GTA V character (Player, NPC) modding

Postby _Vlad_ » Sun Jan 08, 2017 10:05 am

@Oleg, how to fix inverted bump map? i have ydd exported with zmodeler, earlier bump work ok, but after reexport it's inverted
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Re: GTA V character (Player, NPC) modding

Postby Oleg » Sun Jan 08, 2017 12:48 pm

is it original game model? there was wrong bump map appearance on original vehicles after being imported into zmodeler; shaders were updated to render bump properly. So, if this is not a stock model and you made bump map to look properly in older version of ZM, you should rework bump bu either flipping or inverting red and blue channels.

I've tested bump on "doorshuts" material of buffalo model. it's absolutely ok being loaded original vehicle, after using normals calculate in ZM (no visual changes, so normals are loaded ok) and after export and re-import.
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Re: GTA V character (Player, NPC) modding

Postby _Vlad_ » Sun Jan 08, 2017 1:09 pm

well, it's modified original model of Cop PED, if you just use it ingame - no problems with bump, if i reexport it - the bump on accs will be inverted, i can invert the bump texture, but i want to fix this in zm, i think there's some option in material setting
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Re: GTA V character (Player, NPC) modding

Postby Oleg » Sun Jan 08, 2017 1:17 pm

how could I reproduce it step by step?
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Re: GTA V character (Player, NPC) modding

Postby _Vlad_ » Sun Jan 08, 2017 1:22 pm

@Oleg, you can import this model and export, and get the inverted bump map ingame (i checked only accs_ parts) it's a police badge and the thing with name of policeman
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