And Oleg, i have a problem with streaming peds, michael to be more accurate. I replaced head, hair, beard, teef and I can't get it working well. Looks like texture errors, i can't add embedded textures, my gta texture toolkit crashes. How to fix it?Oleg wrote:there is no emissive "color" in shader configuration, it mutiplies the color of texture itself. If your texture is blue, then per-vertex A is probably set too high (try values of 2, 3.. may be 5, not more).
concerning the streamed peds, they are usually equipped with skeleton in head_000 model. You should import this model first, then create a dummy named ".global" and move ".skel" from "head_000" branch into ".global" branch; then import all other Ped components. If other ped components are already loaded (from the same .ydd), then make sure to bind them with .skel in .global branch.
alternatively (not sure whether this will work or not) bind all .mesh objects with .skel object located in head_000 with no creationof .global, nor moving .skel. If i'm not mistaken, this method will work too on export.
some pics: