GTA V character (Player, NPC) modding

GTA:V Modding with ZModeler3 discussion.
jr59
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Re: GTA V character (Player, NPC) modding

Post by jr59 »

hi oleg,

I have a problem, I found a technique to reshape the arms and hands more quickly, I remodel that only one arm and then I detach the element, I created a copy, and a mirror on the ' Axis X, which saves me from remodeling of Second arm, but on this greeglobin model, impossible to select the element, it selects the whole body !, Yet the elements seem well separated, we see the lines of separation between the hands, The arms and the body, you would have a solution?
Thank you
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greenglobinjpg.jpg
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

use Select\Separated instead. Select\Element will not respect separation and seams on models, considering surface to be a uniform.
jr59
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Re: GTA V character (Player, NPC) modding

Post by jr59 »

thank again, awesome!
quechus13
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Re: GTA V character (Player, NPC) modding

Post by quechus13 »

Oleg the new update messed up rigging ped models.
I can't bind the model to the skeleton no matter what I do.
this has also happened to other people.
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Z@gor
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Re: GTA V character (Player, NPC) modding

Post by Z@gor »

quechus13 wrote:Oleg the new update messed up rigging ped models.
I can't bind the model to the skeleton no matter what I do.
this has also happened to other people.
I have the same problem as you.
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

fixed. get an update.
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Z@gor
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Re: GTA V character (Player, NPC) modding

Post by Z@gor »

Oleg wrote:fixed. get an update.
Thanks :)
jeffrey9090
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Re: GTA V character (Player, NPC) modding

Post by jeffrey9090 »

So I've been getting a bug where a small part of the coat that I just put on a ped moves oddly.

Some parts of the coat flop like the arms, even though it is not suppose to. How would I go about to fix this? Thanks.
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20170103143022_1.jpg
20170103143118_1.jpg
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

their bone influence is set incorrect. select newly-added vertices and use "copy weight" tool. It will copy weights from non-selected (original) vertices onto neighbor newly-created (selected) vertices.
jeffrey9090
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Re: GTA V character (Player, NPC) modding

Post by jeffrey9090 »

Did not work. Maybe the amount of influence is wrong? I just added a coat and the vertices near the bottom seems to go with the arms.
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

when vertices "go with the arms", they are affected by arms bones. weight is auto-normalized on export, but you are free to force normalization with Rigging\Influence\Normalize tool at any time.

I suggest to force weight paint again by hiding unnecessary vertices, toggling desired bone as current and using weight\paint tool manually.

note, when you paint in solid viewport (perspective or user-view), weight painting is not double-sided, so some vertices might not get painted well. disable "Solid" in viewport before painting weight manually.
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mrPDMZ
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Re: GTA V character (Player, NPC) modding

Post by mrPDMZ »

Hello,
I don't know what has happened here, I need some help to solve this. In the screen-shot you can see the horrible looking of my player...
ERROR (2).png
ERROR (1).png
jeffrey9090
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Re: GTA V character (Player, NPC) modding

Post by jeffrey9090 »

So how would I go about to get rid of influence?

Would painting over vertices to a different bone override the previous?
barak101
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Re: GTA V character (Player, NPC) modding

Post by barak101 »

Hi,
i have bug with my ped and this happend to me few time. so the bug is one compvar in the ped not showing in the game but in the tool all look good.
what is this and who fix this?

Thanks.
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

jeffrey9090 wrote:So how would I go about to get rid of influence?
it's up to you to decide what method would you prefer. I just said the vertices need correct influence to be assigned on them.

@mrPDMZ, I can't remind an exact reason, but this appears to be a "placeholder" for the model, when your model is wrong. the game detects model to be mismatching to requirements and places this dummy placeholder. possibly missing some required component or your skeleton model does not match the one in .yft file.
jr59
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Re: GTA V character (Player, NPC) modding

Post by jr59 »

hi oleg,I have a problem with this model, I would like to modify the skeleton to lengthen the size of the arms, I know how to reduce or enlarge a skeleton, but to modify a skeleton, I can not do what I want it to be Setup mode or not, the bones are not moving as I want, an idea?
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

you should not move selected bones altogether, you should pick just one bone in an arm and move it (with "affect children" option toggled on).
jeffrey9090
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Re: GTA V character (Player, NPC) modding

Post by jeffrey9090 »

What I meant was that I have no experience in this new skeleton painting and I do not know how to erase paint. How would I go about to erase paint? Or do I paint over? Not too sure as this is all new to me.
saldin93
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Re: GTA V character (Player, NPC) modding

Post by saldin93 »

Hi oleg,

Last time when I exported my ped, the spec texture on the face seems to work (there are glossy lips). But then, with the latest update on zmodeler, the glossy lips are gone. The materials settings are the same.
I even had used/followed GTA V ped spec texture (the pinky texture). Still doesnt work.

BEFORE UPDATE (GLOSSY LIPS):
Image

AFTER UPDATE (LACK GLOSS/FLAT FACE):
Image
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

can you show a screenshot of [lips] shader parameters from OpenIV "more information" window?
saldin93
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Re: GTA V character (Player, NPC) modding

Post by saldin93 »

Here you go

OLD VERSION:
Image

LATEST VERSION:
Image
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

old version and new version on "Shaders" page with "ped.sps" selected please (your screen shows "geometry" page).
make sure to pick the one material that relates to problematic polygons (probably the second with fewer vertices/polygons used on it).
saldin93
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Re: GTA V character (Player, NPC) modding

Post by saldin93 »

My mistake, here it is..

OLD
Image

NEW
Image
Last edited by saldin93 on Fri Jan 06, 2017 2:46 am, edited 1 time in total.
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Oleg
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Re: GTA V character (Player, NPC) modding

Post by Oleg »

too small, can't see anything :(
saldin93
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Re: GTA V character (Player, NPC) modding

Post by saldin93 »

check the image, i'd resized it
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