[Guide] GTA4 to GTA5 Conversion Tutorial Videos

GTA:V Modding with ZModeler3 discussion.

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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Oleg » Fri Jul 29, 2016 9:49 am

_cp_ wrote:...rearrange materials in vehicle_generic tab in alphabetical order.

what tab do you mean?
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby _cp_ » Fri Jul 29, 2016 11:48 pm

That one for material conversion.
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Oleg » Sat Jul 30, 2016 12:05 am

get an update.
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby rarojaguar » Sat Nov 26, 2016 6:26 am

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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Oleg » Sat Nov 26, 2016 10:37 am

@rarojaguar, watch video tutorials before making your first conversion attempts. Importing some model and exporting it into the game is not just using Import and Export buttons. A set of tutorials here are your guideline.
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby rarojaguar » Sun Nov 27, 2016 1:18 pm

ZModeler is ready.
for export. file:GTARageExport.cpp line:110
for export. file:GTARageExport.cpp line:114

GTA Rage FOR AMD 64%
zmodeler and gta rage -> x64 version 64-bit PLS!
NO x86 NO 32bit
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Oleg » Mon Nov 28, 2016 12:07 am

@rarojaguar, read guides first, your questions have been explained dozen of times already, starting from the very first post of GTA5 plugin release:
viewtopic.php?f=31&t=7343
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Turkish20 » Sat Dec 30, 2017 6:40 am

After a while, I started modding again, but I get confronted with a new error.

I am converting cars from SA to V. The problem is, before you can even make the GTA V hierarchy ready, you have to attach some parts of the SA model. Now, when I attach some parts, for example the engine to the chassis, the 3d model suddenly gets destroyed. What I mean is, you are able to see a black thing as zigzags around the model (coming out from the engine). As far as I know, this has something to do with high poly. Correct me if I am wrong. Now how can I solve this? That would have been my first high poly model, but it just destroyes the vehicle, when I attach. I have read somewhere the solution of that a year ago, but forgot where the answer to the question was on this forum. Hope to get a respond and wish you guys a happy new year in advance.
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Oleg » Sat Dec 30, 2017 10:23 am

an object reaches 64K vertices limit. you can have several "chassis" objects in ZModeler. then pick them all (with CTRL key) in hierarchy view and press "Group" on structure panel. this group can later be assigned as L0 on "chassis" compound.
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Turkish20 » Mon Jan 01, 2018 12:29 pm

Thank you! That helped a lot! Do you know, how I can make the gauges visable, when there is a glass infront of the gauges? I try to find out the correct texture in the materials section. I changed it to vehicle_glass and replaced it with the glass.png texture. The problem is, that the texture with the gauges (km/h, upm) can not been seen behind the glass, only the needles, which are attached on the 3d model. Any idea, or am I using the wrong texture. The simpliest option would be, to remove the dashboard glass, but I really don't want to.

Your advise helped me a lot! Many thanks and a merry new year!!!
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Oleg » Tue Jan 02, 2018 9:55 am

Put a material associated with glass in the bottom of materials list in materials browser.
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Turkish20 » Sun Jan 07, 2018 1:22 pm

Oleg wrote:an object reaches 64K vertices limit. you can have several "chassis" objects in ZModeler. then pick them all (with CTRL key) in hierarchy view and press "Group" on structure panel. this group can later be assigned as L0 on "chassis" compound.


As you have said, I did that. Grouped the chassis parts via the structure mode and the "chassis" writing became fat. Now compounded them to L0 like you have said. Will this cause later a crash in the game? What I have recognized is, that I have to copy the local axes of the 3d-grouped-chassis model to the dummy "chassis". If I do not do that, then the 3d chassis is in the air on zmodeler than the dummy chassis' place (right in the middle of zmodeler).

There are orange box-like corners at the grouped chassis model. Is that normal?
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Re: [Guide] GTA4 to GTA5 Conversion Tutorial Videos

Postby Oleg » Sun Jan 07, 2018 1:47 pm

most of things you ask are trial and error. the game can take your model fine, or can crash on it, I can't guarantee it will work after export.

In most of cases, it worth to have the same local axes on objects in a group and on a group itself; as well as group axes matching owner compound axes too.

orange corners are drawn on group objects boundary, just to show you "a group is here".
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