Report Import/Export bugs here

GTA:V Modding with ZModeler3 discussion.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

it is a must for every game to use triangulated meshes. Direct3D hardware can render only triangles.
benettonb1
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Re: Report Import/Export bugs here

Post by benettonb1 »

I think this is the key for finding out what causes crashes with the excessive use of other materials. b2b spice myfiosgateway com
Dromsis
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Re: Report Import/Export bugs here

Post by Dromsis »

Hello
So i tried to make a ycd, in zmodeler the animation look great.I exporte it as ycd and add some line in my vehicles.meta.
But there an issues, in fact only rotation are working but in need rotation and translation movement at the same time.
Thanks.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

You need to update your .yft file too to make movement work. More precise: you need to set "Flags: AE" on dummy nodes of associated parts. by default, they have "Flags : E" (which is rotation-only).
moomild
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Re: Report Import/Export bugs here

Post by moomild »

The hairstyle I made when I put it into the game it vibrates. How can i fix it?
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

paint mesh per-vertices "Secondary RGB" color to black. Make sure to toggle "Secondary Color" in properties of an object in "Mesh -> Vertices -> Format" branch first.

This is a wind effect simulation used on tips of t-shirts and skirts. you can paint tips of hairstyle to non-black color to get some wind-share of the hair. it will look interesting. If i'm not mistaken, secondary R G B are wind effect strength on X Y and Z axes with black color producing (0,0,0) RGB (zero strength on all axes).
Seb5a
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Re: Report Import/Export bugs here

Post by Seb5a »

Hey,
I took furia from dlc mpheist3, imported it into zmodeler and exported without any changes and active spoiler doesn't work when i put files in game.
I don't know if there is problem with my settings or what but ive never made working active spoiler.
I'm using ofc official version, not cracked one.
ArnoTo458
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Re: Report Import/Export bugs here

Post by ArnoTo458 »

Hello,
I have a problem to export the GTA V peds.

First, I try to import a Rockstar ped (u_m_m_aldinapoli.ydd for example) in ZModeler then I export it without doing any modification.
I attached the export window (all is ticked excepted Lock, export lods=Autodetect).
In my opinion, the output file should be the same as the input file but they have not the same size and the ped skeleton is not correct in game.
Maybe, my method is not correct but I tried several options.

Do anyone has the same problem ?
Thanks
ArnoTo458
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aldinapoli.png
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

you need to import an associated .yft file first. Then you can import a .ydd file (and export it too).
In some cases it is worth to rename an imported .yft branch in ZModeler to .global before you import .ydd file. The geometry objects (.mesh objects) from your .ydd file will get bind to .skel object inside .global branch. This is a preferred import scenario and a preferred export scene setup too.

The file size is not that important, it is OK for the size to change after import/export with no scene changes.
TARIKGONNAGETNEWSKIN
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Re: Report Import/Export bugs here

Post by TARIKGONNAGETNEWSKIN »

Hello,
i have a problem with the import of ig_huang.ydd, the .yft works perfectly fine but when it comes to the .ydd i always get this error
"Corrupted file, can not unpack data. file:gtarageimport.cpp line:388"
does anyone get the same error with this ped ? Why do i get this error ?
Thanks !
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

most likely the file is not an original game model. This error appears on attempt to import unlocked model files too.
Try another model.
TARIKGONNAGETNEWSKIN
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Re: Report Import/Export bugs here

Post by TARIKGONNAGETNEWSKIN »

Thanks for the response ! Well that model is from the diamond casino heist so he is from Rockstar themselves, the other models of that update works perfectly so i don't understand why this ped particularly doesn't work ?
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

may you specify the model that causes this issue?
TARIKGONNAGETNEWSKIN
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Re: Report Import/Export bugs here

Post by TARIKGONNAGETNEWSKIN »

ig_huang.ydd, from mpheist3. His yft can be loaded without any issues and all the other models of that update can be imported perfectly, he is the only one who got that issue
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

For some strange reason the model does not follow GTA's .ydd format layout as seen in all other model files, so ZModeler assumes it was alternated via CodeWalker. I advise to export this model to OpenFormats in OpenIV and re-import it again from OpenFormats. This should fix the issue.
TARIKGONNAGETNEWSKIN
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Re: Report Import/Export bugs here

Post by TARIKGONNAGETNEWSKIN »

Oh yes, everything works now, thank you very much for your help !
WoutNerd
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Re: Report Import/Export bugs here

Post by WoutNerd »

I can't import ytf files. All the ytd's are selected, the vehshare ones to.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

what do you get when you import .yft file? an error?
Woqqs1
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I'm getting a bug where I can't import a newly edited file

Post by Woqqs1 »

can not uinpack given file file:gtarageimport.cpp line:112

The file is in yft format.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

you are probably trying to import an unlocked model file. ZModeler will not allow to do so. You can import original game models and files that were not locked on export.
Woqqs1
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Re: Report Import/Export bugs here

Post by Woqqs1 »

So you're suggesting that if I want to go back and edit it, I should export as a zmod file instead?

Sorry, I'm really new and I'm having hard time finding good tutorials
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

you should always save your work as .z3d file (File\Save). When you export, toggle off "Lock file" option. Once you've tested and satisfied with result, you can re-export with "Lock file" option toggled on.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

Spoiler animation like on comet6 and italirsx seems to be not supported by zm3. After import and re-export of this cars the animation dont work more.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

Make sure you use the latest version of ZModeler will all updates installed.
The "ITALIRXS" model being import/exported has working spoiler. I've moved a set of vertices on a roof to be sure I ride the modded version. The spoiler is working.
italirsx_spoiler_export.jpg
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

i already installed the updates, i did it manually though and spoiler is still not working. These 2 updated files gtarage.zmf and gtav.xml should fix the spoiler, arent they?
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