Report Import/Export bugs here

GTA:V Modding with ZModeler3 discussion.
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

Add texturesto .yrd file.
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Bulldog Designs
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Re: Report Import/Export bugs here

Post by Bulldog Designs »

Disregard it was a fault with zmod i uninstalled and reinstalled
Riqitch811
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Re: Report Import/Export bugs here

Post by Riqitch811 »

My dials keep my looking all out of place and bugged. I have changed the dials several times, but they keep appearing like this:

Image

How can I fix this?
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

Change them in vehicles.meta.
TheAdmiester
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Re: Report Import/Export bugs here

Post by TheAdmiester »

I'm testing a conversion I've tried to make from GTA San Andreas. It doesn't work ingame (I wasn't expecting it to yet, just testing the first export). The model shows up fine in the OpenIV model viewer, but the error I get ingame is ERR_STR_FAILURE_3. I was wondering if anyone knows what actually causes a model to trigger this error so I know what to add/fix?


EDIT: Found what it is and fixed it. It's caused by the model being over 13MB or so.
TheAdmiester
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Re: Report Import/Export bugs here

Post by TheAdmiester »

Hi Oleg, another issue with a different car here.

I've imported a car and from everything I can see in ZMod and OpenIV model viewer it seems to have been exported fine. However, when I spawn it in game, I get a "Grand Theft Auto V has stopped working" crash without any actual error message. Do you have any info on what can cause a crash like that so I know what's wrong?
xzid
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Re: Report Import/Export bugs here

Post by xzid »

Здравствуйте Олег. После последнего обновления при экспорте происходит вылет занозы. Пофиксите пож-та
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ghost128
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Re: Report Import/Export bugs here

Post by ghost128 »

Hi Oleg,

Zmodeler starts bugging after recent update. When I try export my carmodel as I'd did it till now a hundred times it tell's me zmodeler stopped working. Even if I just try to import a part (not really big one) there appears the message "Out of memory" which never had happend before.
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

send me the .z3d file you are trying to export.
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ghost128
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Re: Report Import/Export bugs here

Post by ghost128 »

well the latest update you'd implemented tonight made the export working again but still import of parts causing Zmodeler to run out of memory and even "merge" force it to stop working... do you still need one of my parts for testing import?
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

send me the smallest file that causes out of memory on import.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

i have a bug with a shadow. on the screenshot you can see the darker area on the seats: http://imgur.com/a/gXqSQ
when the car is in the air in game, the shadow disappears, but on the ground it always has this weird shadow. same on the carpet too. i already tried different materials, changed the position of chassis [COL] and chassis_lowlod [COL], i also tried to paint Verts on R channel to white or black, i tried "Calulate Normals" and "Weld" tool too, but no affect. i found the sollution for carpet, i used project normals, but in Zm it looks strange, but in game is ok, but when i project normals on seats, it looks strange in game too.. is there a better solution for this?
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

Looks like 2D shadow drawn under the car is rendered in vehicle. Make a box and use a vehicle_nosplash shader, maybe it will help.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

_cp_ wrote:Looks like 2D shadow drawn under the car is rendered in vehicle. Make a box and use a vehicle_nosplash shader, maybe it will help.
should i make a box under the vehicle or in a size of the vehicle?
_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

Do it only in interior.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

no affect unfortunatelly
saidylmz
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Re: Report Import/Export bugs here

Post by saidylmz »

I use mirror for RHD to LHD. But texts on the reverse seems. How to fix this?

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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

I use mirror for RHD to LHD. But texts on the reverse seems. How to fix this?
By editing uv mapping on these text-polygons.
kmracing99
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Re: Report Import/Export bugs here

Post by kmracing99 »

before the latest update i could use engineblock and other id things like that without an issue, ever since the latest update, engineblock stopped working for me, but bobblehead worked, i reinstalled zmodeler and now, nothing works :l edit: and yes i've tried remerging the engineblock and other components various of times, still no luck.
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_cp_
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Re: Report Import/Export bugs here

Post by _cp_ »

Import SultanRS and you'll be able to export models with these compounds.
kmracing99
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Re: Report Import/Export bugs here

Post by kmracing99 »

weirdly fixed now, must of been a bug on my end.
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

@Oleg
there are 2 new shaders, that came out with the new gta5 Bikers update. When i try to import the bike from it, i get an error:

No shader configuration avail for "vehicle_detail".
Unable to locate material adaptation for shader 0xf36cfb59. file:RageMaterials.cpp line:296
can you please add this shader?

here are some 2 and the vehicle_detail shader from the update, how the other shader is called, i dont know : https://yadi.sk/d/KmLctzAPxQSf9
there are 3 folders with the vehicle_detail shader. i took all of them out
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Oleg
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Re: Report Import/Export bugs here

Post by Oleg »

vehicle_detail is already included into latest updates. is something wrong with it?
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

sorry that was my mistake. but please check another shader. it is included in this new bikes
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Gta5KoRn
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Re: Report Import/Export bugs here

Post by Gta5KoRn »

how can i fix this in zm? tried the weld tool and calculate normals and smooth normals, but still look like this..
pic from zm: http://i.imgur.com/bFh9kJJ.jpg
pic from 3dsmax: http://i.imgur.com/lOhCpKr.jpg

and any progress with the new shader from bikers update?
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