Report Import/Export bugs here
Re: Report Import/Export bugs here
Add texturesto .yrd file.
- Bulldog Designs
- Posts: 16
- Joined: Fri Jun 17, 2016 3:15 am
Re: Report Import/Export bugs here
Disregard it was a fault with zmod i uninstalled and reinstalled
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- Posts: 46
- Joined: Sat Aug 11, 2012 7:43 am
Re: Report Import/Export bugs here
My dials keep my looking all out of place and bugged. I have changed the dials several times, but they keep appearing like this:
How can I fix this?
How can I fix this?
Re: Report Import/Export bugs here
Change them in vehicles.meta.
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- Posts: 21
- Joined: Mon Aug 17, 2015 6:08 am
Re: Report Import/Export bugs here
I'm testing a conversion I've tried to make from GTA San Andreas. It doesn't work ingame (I wasn't expecting it to yet, just testing the first export). The model shows up fine in the OpenIV model viewer, but the error I get ingame is ERR_STR_FAILURE_3. I was wondering if anyone knows what actually causes a model to trigger this error so I know what to add/fix?
EDIT: Found what it is and fixed it. It's caused by the model being over 13MB or so.
EDIT: Found what it is and fixed it. It's caused by the model being over 13MB or so.
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- Posts: 21
- Joined: Mon Aug 17, 2015 6:08 am
Re: Report Import/Export bugs here
Hi Oleg, another issue with a different car here.
I've imported a car and from everything I can see in ZMod and OpenIV model viewer it seems to have been exported fine. However, when I spawn it in game, I get a "Grand Theft Auto V has stopped working" crash without any actual error message. Do you have any info on what can cause a crash like that so I know what's wrong?
I've imported a car and from everything I can see in ZMod and OpenIV model viewer it seems to have been exported fine. However, when I spawn it in game, I get a "Grand Theft Auto V has stopped working" crash without any actual error message. Do you have any info on what can cause a crash like that so I know what's wrong?
Re: Report Import/Export bugs here
Здравствуйте Олег. После последнего обновления при экспорте происходит вылет занозы. Пофиксите пож-та
Re: Report Import/Export bugs here
Hi Oleg,
Zmodeler starts bugging after recent update. When I try export my carmodel as I'd did it till now a hundred times it tell's me zmodeler stopped working. Even if I just try to import a part (not really big one) there appears the message "Out of memory" which never had happend before.
Zmodeler starts bugging after recent update. When I try export my carmodel as I'd did it till now a hundred times it tell's me zmodeler stopped working. Even if I just try to import a part (not really big one) there appears the message "Out of memory" which never had happend before.
Re: Report Import/Export bugs here
send me the .z3d file you are trying to export.
Re: Report Import/Export bugs here
well the latest update you'd implemented tonight made the export working again but still import of parts causing Zmodeler to run out of memory and even "merge" force it to stop working... do you still need one of my parts for testing import?
Re: Report Import/Export bugs here
send me the smallest file that causes out of memory on import.
Re: Report Import/Export bugs here
i have a bug with a shadow. on the screenshot you can see the darker area on the seats: http://imgur.com/a/gXqSQ
when the car is in the air in game, the shadow disappears, but on the ground it always has this weird shadow. same on the carpet too. i already tried different materials, changed the position of chassis [COL] and chassis_lowlod [COL], i also tried to paint Verts on R channel to white or black, i tried "Calulate Normals" and "Weld" tool too, but no affect. i found the sollution for carpet, i used project normals, but in Zm it looks strange, but in game is ok, but when i project normals on seats, it looks strange in game too.. is there a better solution for this?
when the car is in the air in game, the shadow disappears, but on the ground it always has this weird shadow. same on the carpet too. i already tried different materials, changed the position of chassis [COL] and chassis_lowlod [COL], i also tried to paint Verts on R channel to white or black, i tried "Calulate Normals" and "Weld" tool too, but no affect. i found the sollution for carpet, i used project normals, but in Zm it looks strange, but in game is ok, but when i project normals on seats, it looks strange in game too.. is there a better solution for this?
Re: Report Import/Export bugs here
Looks like 2D shadow drawn under the car is rendered in vehicle. Make a box and use a vehicle_nosplash shader, maybe it will help.
Re: Report Import/Export bugs here
should i make a box under the vehicle or in a size of the vehicle?_cp_ wrote:Looks like 2D shadow drawn under the car is rendered in vehicle. Make a box and use a vehicle_nosplash shader, maybe it will help.
Re: Report Import/Export bugs here
Do it only in interior.
Re: Report Import/Export bugs here
no affect unfortunatelly
Re: Report Import/Export bugs here
I use mirror for RHD to LHD. But texts on the reverse seems. How to fix this?
Re: Report Import/Export bugs here
By editing uv mapping on these text-polygons.I use mirror for RHD to LHD. But texts on the reverse seems. How to fix this?
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- Posts: 5
- Joined: Wed Aug 31, 2016 5:20 am
Re: Report Import/Export bugs here
before the latest update i could use engineblock and other id things like that without an issue, ever since the latest update, engineblock stopped working for me, but bobblehead worked, i reinstalled zmodeler and now, nothing works :l edit: and yes i've tried remerging the engineblock and other components various of times, still no luck.
Re: Report Import/Export bugs here
Import SultanRS and you'll be able to export models with these compounds.
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- Posts: 5
- Joined: Wed Aug 31, 2016 5:20 am
Re: Report Import/Export bugs here
weirdly fixed now, must of been a bug on my end.
Re: Report Import/Export bugs here
@Oleg
there are 2 new shaders, that came out with the new gta5 Bikers update. When i try to import the bike from it, i get an error:
No shader configuration avail for "vehicle_detail".
Unable to locate material adaptation for shader 0xf36cfb59. file:RageMaterials.cpp line:296
can you please add this shader?
here are some 2 and the vehicle_detail shader from the update, how the other shader is called, i dont know : https://yadi.sk/d/KmLctzAPxQSf9
there are 3 folders with the vehicle_detail shader. i took all of them out
there are 2 new shaders, that came out with the new gta5 Bikers update. When i try to import the bike from it, i get an error:
No shader configuration avail for "vehicle_detail".
Unable to locate material adaptation for shader 0xf36cfb59. file:RageMaterials.cpp line:296
can you please add this shader?
here are some 2 and the vehicle_detail shader from the update, how the other shader is called, i dont know : https://yadi.sk/d/KmLctzAPxQSf9
there are 3 folders with the vehicle_detail shader. i took all of them out
Re: Report Import/Export bugs here
vehicle_detail is already included into latest updates. is something wrong with it?
Re: Report Import/Export bugs here
sorry that was my mistake. but please check another shader. it is included in this new bikes
Re: Report Import/Export bugs here
how can i fix this in zm? tried the weld tool and calculate normals and smooth normals, but still look like this..
pic from zm: http://i.imgur.com/bFh9kJJ.jpg
pic from 3dsmax: http://i.imgur.com/lOhCpKr.jpg
and any progress with the new shader from bikers update?
pic from zm: http://i.imgur.com/bFh9kJJ.jpg
pic from 3dsmax: http://i.imgur.com/lOhCpKr.jpg
and any progress with the new shader from bikers update?