Chasez wrote:f5544 wrote:great work man, did you use the original textures? or are you not there with the progress yet?
because the glass isn't that bright and the reflection isn't there
Everything is original except collisions (used buffalo2 cols). I'm still learning to work with Zmod3 and gta5 filter but I hope to get a very good result soon.
f5544 wrote:you need to uvmap the door.
in the uvmap you can place the logo once. make the logo bigger(wider with colour or blank skin) or select less polygons to uvmap.
Oleg wrote:@Mister Brooks, all textures in gta5 are exported in "repeat" mode. I guess there are settings for "do not repeat" somewhere, but I haven't located a model where to spot this property at. All materials i've seen looks like use "repeat" mode by default. All extra livery are made as a separate polygons, so texture repeat does not harm the rest of surface. In ZModeler it can be turned off by setting "Clamp" texture mode instead of "Wrap". It's located on material properties on associated texture slot (in the bottom of each texture slot).
@f5544, do you mean import/export of original model makes glass look more clear than it was before? Or you just notice your own model have a more clear glass than original vehicle had? there could be per-vertex alpha involved in computations in game, i'm not quite sure.
Oleg wrote:@Kamel , if you have a .z3d file that makes ZModeler to crash on export, send me your .z3d in private message. Also, if you look closer, to "can not locate" message, you will notice that you export into buffalo_hi.yft, while your scene has buffalo2_hi node.
@FPS, I'm currently inspecting your case. Technically, vehicle_paint1 in contrast to vehicle_mesh, does not require vertices tangents and does not utilize bump-map layer. I've checked the exported vehicle_mesh code and it appears to be matching the original (compared to buffalo2 vehicle_mesh code). Still exploring this case.
smokey8808 wrote:Could someone tell me where an "env" texture can be found within game files ? it seems to be the only texture missing when i try to import model "adder". i've been looking through posted documentation but this texture doesnt seem to be mentioned.
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