Aplha ped issue
Aplha ped issue
Hi i have assign a ped alpha for my hair and dress components. Created in dds formats with aplha bend. But the problem is only upper layer show in game below aplha meshes are not showing. My hair have a lot of strands and only upper strands showing texture. Same problem with dress. 3 frill lace but only upper lace showing below laces showing gap where overlap. And when jump into water no aplha component is showing only naked body without hair nd dress. I have tried diff option under aplha setting but failed.iwant a realistic hair. anyone can help me i will be grateful.also can guide me which band used for making proper spec texture for hair and dress.r,g,b setting.
Re: Aplha ped issue
The only thing I can suggest is to sort mesh fragments from "under" to "upper" layers. To do this, detach geometry patches and attach them one by one starting from lower layer and ending up with the topmost layer. The game will render them in the same order (lower to upper) and will produce better result.
Re: Aplha ped issue
Thanks. As you guided, i tried on dress now frills are looking fine but on hair still not working. Same issue then i tried different trick now hair look thicker than previously but in game hair is grainy or flickering. As shown in attach file. I tried diff setting under specular and alpha setting only look good in software ,but in game no impact. I think aplha setting in material tab has no worked in gta. Same issues facing on dress i have attached the screenshot. I want a silky self print texture . I tried specular settings ,when chose full power 2000 it look shiny but dark and weird in indoor.
Another problem is dress not showing in water from surface angle.you can see the chocker in neck is showing which is not in under water and frock is not showing. Dress ped is alpha.
Another problem is dress not showing in water from surface angle.you can see the chocker in neck is showing which is not in under water and frock is not showing. Dress ped is alpha.