Hi,
I would like to know if it is possible to create a collision to be able to enter the vehicle?
I am designing an ambulance and I would like to be able to access the inside of the bodywork
inner collision
Re: inner collision
Hello.
If I'm not mistaken, the inner collision should be made of several planes (walls and floor) and this collision's mesh object should have "Deformable" option toggled off. The outer collision should have "Deformable" togged on. Then group both mesh collision objects into one object and convert it to COL compound.
This is something original GTA boats have. Import any and take a look - the inner collision (the one player can stand on) is a different COL object grouped with the outer (boat body) collision.
If I'm not mistaken, the inner collision should be made of several planes (walls and floor) and this collision's mesh object should have "Deformable" option toggled off. The outer collision should have "Deformable" togged on. Then group both mesh collision objects into one object and convert it to COL compound.
This is something original GTA boats have. Import any and take a look - the inner collision (the one player can stand on) is a different COL object grouped with the outer (boat body) collision.
Re: inner collision
Thank you, I'll test it and then I'll give you feedback