I'm trying to make a ped model from GTAV,
I import a original YFT and YDD from gta archives
Copy the local axes to my obj, copy vertices weight and after that i bind the obj with the skel.
I activated the inverse kinematics and when i tried to move, the obj aren't binded.
Someone can help me?
BIND .MESH AND SKEL BUT DONT MOVE
Re: BIND .MESH AND SKEL BUT DONT MOVE
have you enabled "rigging" and set bones to "4" on properties of geometry object you've imported (from .obj).
Also, inside ZModeler only "Shader material" can do the rigging, so make sure materials assigned onto geometry are actually shader materials.
Also, inside ZModeler only "Shader material" can do the rigging, so make sure materials assigned onto geometry are actually shader materials.