The texture looks like this when I attach the 2 items.
I'm wanting to reduce the hierarchy due to this error::
Does anyone know how to downsize the vehicle?
[SOLVED] Mesh corrupt after Attach
[SOLVED] Mesh corrupt after Attach
Last edited by raazornc on Wed Jun 15, 2022 6:44 pm, edited 1 time in total.
Re: Mesh corrupt after Attach
1. Your geometry object is way too detailed (too many vertices/polygons) to be used in game.
2. When you attach one object to another, the object can not exceed 64K vertices.
2. When you attach one object to another, the object can not exceed 64K vertices.
Re: Mesh corrupt after Attach
You can use groups - more info is here: https://www.youtube.com/watch?v=ocUiC_-JdYQ
Second way is to use "optimizes polygonal mesh" option in submesh tab (modify tab), however effects may not be good.
You have to very meticulously divide the object into smaller parts and optimise them one by one to get the better result.
If the result is not satisfactory, you can use third party software for optimization like Instalod or Simplygon. You can also use a blender and its optimisation options.
Second way is to use "optimizes polygonal mesh" option in submesh tab (modify tab), however effects may not be good.
You have to very meticulously divide the object into smaller parts and optimise them one by one to get the better result.
If the result is not satisfactory, you can use third party software for optimization like Instalod or Simplygon. You can also use a blender and its optimisation options.
Re: Mesh corrupt after Attach
I can see on the top screenshot that the exported YFT file is 180Mb. This is 12 times bigger than the game can handle. I doubt the 3D model one picked up for conversion into the game will ever work in game. I suggest to pick another model for conversion.