Recently I have been trying to edit this ped: (https://www.gta5-mods.com/player/mai-an ... nd-sheriff) in Zmodeler. All I've done was swap out the duty belts with another female cop model and replace the badge with the invisible accessory from S_M_Y_COP_01. For some reason, the ped will not come out right in-game as seen in the screenshots. Does anyone have a solution? Thanks.
Screenshots:
S_F_Y_COP_01 Edit Not Working in Game
Re: S_F_Y_COP_01 Edit Not Working in Game
it looks like body has lost rigging and was exported as solid/rigid geometry. is this your first ped modding experience? do you know the overall workflow on ped modding?
- OFFICERJAKE8
- Posts: 3
- Joined: Sun May 03, 2020 4:59 pm
Re: S_F_Y_COP_01 Edit Not Working in Game
Thanks for the reply. Yes, I'm fairly new to modding with limited experience. Basically, I followed these steps. I imported the .yft file correctly and renamed it .global. Then imported the .ydd file with slice to part and combine collision unchecked; reuse materials and combine with existing models checked. I then proceeded to replace the model's accessories with the "dummy" textured accessory from s_m_y_cop_01. I then replaced the gunbelts with the ones from female RDE models. Note I did not move or manipulate any objects. I then exported with skeletal checked and exported with all LODS. Any idea on how I can fix it?
Re: S_F_Y_COP_01 Edit Not Working in Game
you need to assign skeleton onto a .mesh object - the skeleton inside .global branch. Skeleton assignment is done with Rigging\Skeleton\Bind tool by pressing on a mesh object. Before you do so, you need to use Select\Mark tool ('M' hotkey) on a skeleton object first. Mark the .skel inside .global and bind it to the .meshthen replaced the gunbelts with the ones from female RDE models
So, an export into a file is expected each and every .mesh object of associated hierarchy to be bind to a .skel inside .global branch.