Test of Cloth material for the long hair.

GTA:V Modding with ZModeler3 discussion.
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Yoha
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Test of Cloth material for the long hair.

Post by Yoha »

Hi Oleg,
Recently, I'm studing the cloth material.
I assigned the cloth material to the long hair of Miku.
And here's the result:
IwB0mhuH48c

I have a question about this physical effect.
Does it possible to make the hair like a jelly?
like the hair in this video:
vtZQ0DYgjdE

What I mean is not the movement style, but the shape of the hair.
In the video, Miku's hair just like a piece of fabric. and of cause, it should be like it, because this is the cloth material.
But the hair of these kind of MMD model has the volume, it's a 3d model, not a 2d paper.

Here is the screenshots in zm3, as you can see, I've made the .cloth model.
QQ截图20190902000208.jpg
QQ截图20190902003154.jpg
I also assigned the cloth material to the skirt.
I found the size of collision model can control the shape of skirt in the game.
The skirt will be open (or expend) if the size is big, and more close (or fit) to the legs if the size is small.

But I think it's no possible to add the collistion in the long hair.
QQ截图20190902004357.jpg
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Oleg
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Re: Test of Cloth material for the long hair.

Post by Oleg »

you can resemble the jelly shape of hair and do the same with cloth object. mind you can mess around with "point freedom" levels to prevent object be fully controlled by cloth and make it keep an original shape. Same goes for other parameters.

Also, you can add capsule COL primitives onto any bones, and cloth object will respect it. This does not need to be legs only, add collisions to hands, forearms, shoulders, chest etc.
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Yoha
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Location: China

Re: Test of Cloth material for the long hair.

Post by Yoha »

Oleg wrote:you can resemble the jelly shape of hair and do the same with cloth object. mind you can mess around with "point freedom" levels to prevent object be fully controlled by cloth and make it keep an original shape. Same goes for other parameters.

Also, you can add capsule COL primitives onto any bones, and cloth object will respect it. This does not need to be legs only, add collisions to hands, forearms, shoulders, chest etc.

Hi Oleg,
Sorry for reply late, I was trying to assign the cloth material to the skirt.
And here's the result:
rd8QkpwaO44

I think the result is good.

About the Jelly effect of the hair, I just gave it up.
It's so difficult to make the hair in gta v similar to the MMD model in that video.
lld123
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Re: Test of Cloth material for the long hair.

Post by lld123 »

Dear Yoha !
I've just sent you an inbox. Would you please teach me how to make the hair and dress like in your video. I really want to learn how to do this but I cant found anywhere out there. Thank you so much, Yoha !
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