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Extras Limit?

PostPosted: Sat Apr 14, 2018 11:33 am
by WolfSenpai
Hello. Does anybody know the limit of how many extras you can use? I have installed the GTA_Parts.xml into zmod but the ID's do not work for Extra 13 and upwards. Any help would be appreciated!

Re: Extras Limit?

PostPosted: Sat Apr 14, 2018 11:43 am
by Oleg
open this XML file in text editor, locate a row
<zmp:key name="extra_12" type="l" value="10844"/>
then add rows afterward
<zmp:key name="extra_13" type="l" value="10845"/>
<zmp:key name="extra_14" type="l" value="10846"/>
<zmp:key name="extra_15" type="l" value="10847"/>
<zmp:key name="extra_16" type="l" value="10848"/>
<zmp:key name="extra_17" type="l" value="10849"/>
<zmp:key name="extra_18" type="l" value="10850"/>
<zmp:key name="extra_19" type="l" value="10851"/>
notice, you can't add "extra_20" this way, as it will have a completely different "value" entry.

Re: Extras Limit?

PostPosted: Sat Apr 14, 2018 11:45 am
by WolfSenpai
Already have those ID's in the XML. they are applied to the model but cannot toggle them ingame. Extras 13 and up do not show on my menu.

https://i.gyazo.com/339d3b44597e4de4f4b ... aa7cd0.png

Re: Extras Limit?

PostPosted: Sat Apr 14, 2018 11:49 am
by Oleg
this is not related to zmodeler then. may be this is a limitation in trainer or in game, i don't know.

Re: Extras Limit?

PostPosted: Sat Apr 14, 2018 11:51 am
by WolfSenpai
I will try SNT. I also PM'd you something about Window Tint.

Re: Extras Limit?

PostPosted: Sat Apr 14, 2018 12:24 pm
by WolfSenpai
I have tried SNT. I have tried MelloTrainer (Which supports more than 12 extras) and they are not recognising extra 13, 14 and 15. Maybe the ID's are wrong? i'm not too sure.

Re: Extras Limit?

PostPosted: Sat Apr 14, 2018 5:09 pm
by tall70
It could be the game's limit, I remember the highest number 12 for coffee cup

Re: Extras Limit?

PostPosted: Sun Apr 15, 2018 12:55 am
by Oleg
I have tried MelloTrainer (Which supports more than 12 extras) .[/quote]
you should import a model with "more than 12 extras" into ZModeler, so you know correct names and zmodeler will known correct IDs for these extras.

Re: Extras Limit?

PostPosted: Sun Apr 15, 2018 11:25 am
by WolfSenpai
I have tried MelloTrainer and i dont know any other vehicles that have more than 12 extras