by locotomb » Tue Mar 27, 2018 5:35 am
If its too much trouble I understand. Could you ad an exception for bump mapping? Or is there one that I'm missing? When I start a new conversion, import loads my materials/textures. So far so good, But when I adapt my materials, vehicle_mesh (for example) replaces my already set normal/bump map with the Blank_normal.dds. Same with vehicle_tire, _vehglass and so on. Or maybe a toggle for auto texture. I'd appreciate it, some of my conversions have 300 materials to sort thru. Thanks for reading and If not, it"s cool.
Locotomb