[Solved]Blue mesh after assigning paint material

GTA:V Modding with ZModeler3 discussion.

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[Solved]Blue mesh after assigning paint material

Postby Beunhaas » Sun Mar 18, 2018 5:10 am

Hi, when i set a material to a paint material, the mesh linked to it turns blue, but i dont want it to. how do i fix this?
Screen here:
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The model mesh
Last edited by Beunhaas on Sun Mar 18, 2018 9:01 am, edited 1 time in total.
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Re: Blue mesh after assigning paint material

Postby Oleg » Sun Mar 18, 2018 7:45 am

it's hard to tell an exact reason. the color is made of:
A. per-vertex color on geometry
B. material's color #1, (#2, #3 if needed, "advanced colors page")
C. textures setup.

shader mixes textures and color components with respect to settings. In most of GTA shaders "A" is ignored and an option "ignore per vertgex color" is tiked on each gta material after import. So it is more likely a #B mixed with #C.
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Re: Blue mesh after assigning paint material

Postby Beunhaas » Sun Mar 18, 2018 9:01 am

got it fixed now, needed to create a new material.
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