Ped - Skel - Not linked?

GTA:V Modding with ZModeler3 discussion.

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Ped - Skel - Not linked?

Postby asser90 » Sat Oct 21, 2017 5:51 am

I'm, trying to add some MP clothing to an existing NPC model(s_m_y_cop_01).

Im doing it using the .global method.

However i cant seem to get my upper (which is the only thing im adding) to bind to the skel. I've tried unbinding and rebinding however it does not seem to bind it since moving skel does not move the upper.

The materials are using ped.

The skel is becomming green when i hover the upper.

Any ideas ?
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Re: Ped - Skel - Not linked?

Postby Oleg » Sat Oct 21, 2017 9:13 am

moving skel bones will not take effect when skeleton is in "Setup mode" (rest position placement). You should turn this mode off and it will start affecting geometry. mode is toggled by right-clicking on .skel object.
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Re: Ped - Skel - Not linked?

Postby asser90 » Sat Oct 21, 2017 9:30 am

Thanks for your answer.

I'm not quite getting it right. :S

Image
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Re: Ped - Skel - Not linked?

Postby asser90 » Fri Oct 27, 2017 2:00 am

Anyone know any solution to what i might be doing wrong ?
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Re: Ped - Skel - Not linked?

Postby Oleg » Fri Oct 27, 2017 9:29 pm

have you checked this:
https://youtu.be/iNH2EN9B0ds?t=63
?
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Re: Ped - Skel - Not linked?

Postby asser90 » Sat Oct 28, 2017 8:21 am

Never mind found out where i fucked up.

The L1 and L2 was missing correct properties which i was sure was set!
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Re: Ped - Skel - Not linked?

Postby Oleg » Sat Oct 28, 2017 11:29 am

the mesh is not weighted (skeleton influence is not assigned). use rigging\influence\copy tool to copy weight from original uppr_0\.mesh onto your .mesh object.
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