Problem with lightmask.

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Problem with lightmask.

Postby maratgoldenforum » Fri Jun 09, 2017 5:22 am

Hi!
When i turn a left blincker also turn a right blincker.

With what it can be connected?
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Re: Problem with lightmask.

Postby Oleg » Sat Jun 10, 2017 5:45 am

blinkers are mapped via second UV channel onto "mask" layer. The mask layer (it's R, G, B) will mask the "type" of emissive light (headlight, taillight, reverselight, blinkers), but the "square" you map into is the "location" of associated light: front-left at first square (the one with texture), front-right is second to the right, rear-left is follows, then rear-right; 5th and 6th are for side night lights if i'm not mistaken.

https://youtu.be/QOonjMraiPw?t=488
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Re: Problem with lightmask.

Postby maratgoldenforum » Sun Jun 11, 2017 11:56 pm

Thanks!
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