ETS2 Lightmask texture
Moderator: Oleg
Re: ETS2 Lightmask texture
Hi, I would like to make a proper masked lights, but I am running out of ideas, its simply all wrong.
Lightmask texture is original for DAF, game version 1.6.1, ZM 3.06
This is how mapping looks in the game:
1. Only parking lights
2. Headlights
3. Highbeam
4. Left turn indicator, both sides flashes (for right turn indicator, nothing is flashing)
5. All lights turned on
This is how it looks in ZM
Front lights (square 1 - texture, square 2)
Rear lights (square 3, 4)
Orange positional lights (square 5)
There are material properties
1.
2.
MAT file
Can you help me with this?
Thanks
Lightmask texture is original for DAF, game version 1.6.1, ZM 3.06
This is how mapping looks in the game:
1. Only parking lights
2. Headlights
3. Highbeam
4. Left turn indicator, both sides flashes (for right turn indicator, nothing is flashing)
5. All lights turned on
This is how it looks in ZM
Front lights (square 1 - texture, square 2)
Rear lights (square 3, 4)
Orange positional lights (square 5)
There are material properties
1.
2.
MAT file
Can you help me with this?
Thanks
Re: ETS2 Lightmask texture
it looks like it uses different lightmask texture... may be it takes wrong texture for lightmask? Also, ensure your lightmask object has "Max UV Channels" set to 2 in properties.
Re: ETS2 Lightmask texture
I increased UV channels from 1 to 2 for all lightmask objects (in object properties), now its finally working. Thanks, I didnt even know this option exists.
Re: ETS2 Lightmask texture
object properties -> mesh ->vertices format -> UV channels : 2. Currently, you have only 1.
then you can use "Edit UV" with "Edit uv channel #2".
then you can use "Edit UV" with "Edit uv channel #2".
Re: ETS2 Lightmask texture
Yeaaaah, it works. Thank you Oleg. Thanks, thanks, thanks
Re: ETS2 Lightmask texture
im trying to map my turn signals so they operate like normal turn signals but their always on, even when the lights are off, can someone tell me what im doing wrong?
light_mask
http://oi59.tinypic.com/2d9pymq.jpg
zmod
http://oi60.tinypic.com/2zgvgw0.jpg
main texture
http://oi60.tinypic.com/29capt2.jpg
Edit: found the problem it was also mapped to a glass material i removed and now its fixed
light_mask
http://oi59.tinypic.com/2d9pymq.jpg
zmod
http://oi60.tinypic.com/2zgvgw0.jpg
main texture
http://oi60.tinypic.com/29capt2.jpg
Edit: found the problem it was also mapped to a glass material i removed and now its fixed
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- Posts: 1
- Joined: Sun Jan 12, 2014 11:29 pm
Re: ETS2 Lightmask texture
Hallo, brauch mal hilfe...
Habe einen Leuchtkasten für nen Scania, ist ja nichts neues, möchte es aber so haben, dass er nicht dauerhaft leuchtet sondern erst wenn man das Licht einschaltet.
Das habe ich ja soweit auch schonmal hinbekommen.
Hello consumption , sometimes help ...
Have a lightbox for NEN Scania, is nothing new , but I would like to have , it does not blink on permanently, but only when you turn on the light.
I 've so far also ever get.
Wie in dem Bild beschrieben kann ich zwischen weiss und gelb wählen, egal welche Farbe auf der Lightmask ist...???
As described in the picture I choose between white and yellow, no matter what color on the Lightmask is ... ?
Was mich schon irgendwie wundert.
Und zum anderen möchte ich hallt das es rot leuchtet, aber egal wo ich es auf der UV-Map positioniere, weiss, gelb und der rest ist ohne funktion.
Jetzt ist meine Frage, was mach ich falsch, hat jemand eine Idee?
Hier noch ein Bild von der Modelvorlage:
What surprises me somehow .
And for another, I would like echoes that it lights up red , but no matter where I position it on the UV map , white, yellow, and the rest is without function.
Now my question is, what am I doing wrong , does anyone have an idea?
Here is a picture of the model template :
Habe einen Leuchtkasten für nen Scania, ist ja nichts neues, möchte es aber so haben, dass er nicht dauerhaft leuchtet sondern erst wenn man das Licht einschaltet.
Das habe ich ja soweit auch schonmal hinbekommen.
Hello consumption , sometimes help ...
Have a lightbox for NEN Scania, is nothing new , but I would like to have , it does not blink on permanently, but only when you turn on the light.
I 've so far also ever get.
Wie in dem Bild beschrieben kann ich zwischen weiss und gelb wählen, egal welche Farbe auf der Lightmask ist...???
As described in the picture I choose between white and yellow, no matter what color on the Lightmask is ... ?
Was mich schon irgendwie wundert.
Und zum anderen möchte ich hallt das es rot leuchtet, aber egal wo ich es auf der UV-Map positioniere, weiss, gelb und der rest ist ohne funktion.
Jetzt ist meine Frage, was mach ich falsch, hat jemand eine Idee?
Hier noch ein Bild von der Modelvorlage:
What surprises me somehow .
And for another, I would like echoes that it lights up red , but no matter where I position it on the UV map , white, yellow, and the rest is without function.
Now my question is, what am I doing wrong , does anyone have an idea?
Here is a picture of the model template :
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- Posts: 1
- Joined: Wed Dec 24, 2014 10:24 pm
Re: ETS2 Lightmask texture
Make sure you have proper shader adaptation assigned on material. e.g. dif.lum is not a proper choice. make sure your uv-mapping is correct, as otherwise the game will not light up "lightmask" material for you.
Always refer to original models and their materials / uv mapping layout if you get in trouble with your own modded content.
Always refer to original models and their materials / uv mapping layout if you get in trouble with your own modded content.
Re: ETS2 Lightmask texture
making only red light, what position it is because a trailer mapped here, however turns red and the brake signal as well.I wanted it to be just red?
3D MODELING AND MODDING
Re: ETS2 Lightmask texture
There is a good page where you can find which color is for which type of light and also which tile you need to use for the back: https://modding.scssoft.com/wiki/Docume ... amp_system
Best regards,
Rhinoo3D
Rhinoo3D