New GPS handling

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

Moderator: Oleg

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Eugene
Posts: 23
Joined: Mon Aug 20, 2018 8:36 am

New GPS handling

Post by Eugene »

Hello Oleg!
In 1.46 game update, SCS have changed how GPS works, especially accessory GPS.

I have a suspicion, that Zmodeler can not handle new GPS properly.

Modding guide says:
Interior UI addon accessory data
There is a new type of interior accessory specialized for usage of custom screen displays trough UI. They are utilizing same mechanisms as we use for dashboard and GPS.
So, accessory GPS no longer use gps.dds from \vehicle\truck\share
Instead, GPS accessory have 4x4 "drawable" texture and .tobj, on which UI script is written.

I tried to make such accessory, and i get an error:

Code: Select all

<ERROR> [visual_interior] Error creating custom UI handle, model doesn't use drawable texture!
So, my thought is that Zmod can not generate drawable .tobj file.

Can you look into it?
Eugene
Posts: 23
Joined: Mon Aug 20, 2018 8:36 am

Re: New GPS handling

Post by Eugene »

Well, turns out, it had nothing to do with tobj, but rather with model's hierarchy.
The're no issue with zmod
luis_gustavo09
Posts: 5
Joined: Sun Sep 26, 2021 9:31 am

Re: New GPS handling

Post by luis_gustavo09 »

Eugene wrote: Sat Nov 12, 2022 6:45 am Well, turns out, it had nothing to do with tobj, but rather with model's hierarchy.
The're no issue with zmod
Can you explain more about how GPS works now?
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