Texture Reflection

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

Moderator: Oleg

Post Reply
keithd203
Posts: 99
Joined: Wed Jul 04, 2018 10:52 am

Texture Reflection

Post by keithd203 »

Is there something I can do with material settings to eliminate the 6 flections and have one continuous reflection across the back panels?
reflect.jpg
User avatar
Oleg
Site Admin
Posts: 14045
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Texture Reflection

Post by Oleg »

what are the settings on ENVMAP page and how does the associated texture look like?
keithd203
Posts: 99
Joined: Wed Jul 04, 2018 10:52 am

Re: Texture Reflection

Post by keithd203 »

Enviro settings:
envmap.jpg
Texture:
vis_04_ao.jpg
User avatar
Harald-RS
Beginner
Posts: 332
Joined: Sun Oct 21, 2012 8:08 am
Location: Treuchtlingen / Germany

Re: Texture Reflection

Post by Harald-RS »

Change by Detail and Spec

from Warp to Clamp
Greetings
Harald
My System: PC Windows 11
keithd203
Posts: 99
Joined: Wed Jul 04, 2018 10:52 am

Re: Texture Reflection

Post by keithd203 »

Thanx Oleg, unfortunately changing Detail and Spec from Warp to Clamp did not help.
detspec.jpg
Should I redo the UV just for the back and make sure the flat panel is set as one piece?
User avatar
Oleg
Site Admin
Posts: 14045
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Texture Reflection

Post by Oleg »

I"m still not sure what is wrong with reflection. You've shown the DETAIL texture (base texture that is used on DETAIL and SPECMAP slots). I've asked to show a texture from ENVMAP slot. Mind the texture in ENVMAP slot should have "Use UV Mapping" set to "Spherical environment".
Post Reply