new Shader Problem.
Original Mat SCS:
Code: Select all
material : "eut2.dif.spec.a.decal.attr.rfx" {
texture[0] : "/prefab/depots/timber_harvest/wood_chips.tobj"
texture_name[0] : "texture_base"
add_ambient : 0
diffuse : { 0.67153 , 0.67153 , 0.67153 }
queue_bias : 1
reflection : 0
shininess : 4
specular : { 0 , 0 , 0 }
}
Z-Mod Export:
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material : "eut2.dif.rfx" {
diffuse : { 0.670588 , 0.670588 , 0.670588 }
specular : { 0 , 0 , 0 }
shininess : 4
tint : { 1 , 1 , 1 }
add_ambient : 0
}
Code: Select all
ZModeler is ready.
Missing shader adaptation for "eut2.dif.spec.a.decal.attr" in material "e27cc1607fccafc1".
Uknown shader adaptation in material "a5aa4c843914e22b", dropping down to "dif".
Collision model file "sawmill_house1.pmc" not found.
Failed to locate texture "D:\3D Modding\SCS Base\ETS2 1.45/prefab/depots/timber_harvest/wood_chips.dds".
Texture "wood_chips.dds" was not found in "[search list]". file:texturesservice.cpp line:597