lightmask dude

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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LeynerN31
Posts: 71
Joined: Thu Jan 27, 2022 6:05 pm

lightmask dude

Post by LeynerN31 »

Hello oleg, me again, days before you told me that to achieve two lightmask functions at the same time, I would mix colors, I just did it, it works yes... What I don't understand is how it is achieved when the function, for example, left blinker is in uv tile 0 while the orange positional is in uv tile 4, how would I do in that case?
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Oleg
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Re: lightmask dude

Post by Oleg »

using Move tool in "Horizontal" axis ('X') mode. You can start moving UV fragment and while moving press Tab key. An options flyout window will appear where you specify Distance: 4 and press Enter.
LeynerN31
Posts: 71
Joined: Thu Jan 27, 2022 6:05 pm

Re: lightmask dude

Post by LeynerN31 »

I think you did not understand well or I did not express myself well, I want my piece to be positional and directional at the same time, the direction uses uv tile 1 and the positional uv tile 4, how would I do in this case?
Dotec
Posts: 16
Joined: Sat Apr 04, 2020 11:25 am

Re: lightmask dude

Post by Dotec »

Positional lights use alpha channel.
https://modding.scssoft.com/wiki/Docume ... amp_system
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