Z-Mod crashes when exporting prefabs.
Moderator: Oleg
Z-Mod crashes when exporting prefabs.
Hello Oleg,
Z-Mod is crashing for me when exporting prefabs.
I don't know what the problem is and Z-Mod doesn't write anything in the log.
Z-Mod is crashing for me when exporting prefabs.
I don't know what the problem is and Z-Mod doesn't write anything in the log.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Z-Mod crashes when exporting prefabs.
does this happen on some imported prefabs or you've created your own prefab in ZModeler? if you have a small scene (z3d) file that causes crash on export, send me a download link, so I could check it.
Re: Z-Mod crashes when exporting prefabs.
This happens when you have imported a prefab and then edited it.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Z-Mod crashes when exporting prefabs.
Hi Oleg is there anything new about prefab export?
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Z-Mod crashes when exporting prefabs.
Hi.
I'm currently away from my dev computer. will be able to say something on june 22nd as earliest
I'm currently away from my dev computer. will be able to say something on june 22nd as earliest
Re: Z-Mod crashes when exporting prefabs.
hi. may you send me a .z3d file with any edited prefab (perfectly, the simple one) that crashes on export?
Re: Z-Mod crashes when exporting prefabs.
I have sent you 2 files in a PN message.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Z-Mod crashes when exporting prefabs.
Yup, sure, found them.
Fixed the issue, get an update.
Fixed the issue, get an update.
Re: Z-Mod crashes when exporting prefabs.
Ok, no crash..
Next try , but I'm not happy with that, Sorry....
but zmod still can't handle the ( material : "eut2.dif.spec.weight.weight.dif.spec.weight.tsnmapcalc )
viewtopic.php?f=25&t=13715
import:
Missing shader adaptation for material : "eut2.dif.spec.weight.weight.dif.spec.weight.tsnmapcalc
Material States is empty and no texture is loaded.....
Manual load or replace ( material, texture ) does not work and brings nothing....
export:
Uknown shader adaptation in material, dropping down to "dif"
Zmod export mat: aeb713feee88a747
material : "eut2.dif.rfx" {
texture[0] : "/prefab/oil_storage/dirt_2_512.tobj"
texture_name[0] : "texture_base"
diffuse : { 1 , 1 , 1 }
specular : { 0.0313726 , 0.0313726 , 0.0313726 }
shininess : 12
tint : { 1 , 1 , 1 }
add_ambient : 0
substance : "road"
}
SCS mat: aeb713feee88a747
material : "eut2.dif.spec.weight.weight.dif.spec.weight.tsnmapcalc.tg0.tg1.rfx" {
texture[0] : "/material/terrain/dirt_2_512.tobj"
texture_name[0] : "texture_base"
texture[1] : "/material/terrain/dirt_2_512_nrm.tobj"
texture_name[1] : "texture_nmap"
texture[2] : "/material/terrain/asphalt_tiles_eu_01.tobj"
texture_name[2] : "texture_over"
texture[3] : "/material/terrain/asphalt_tiles_eu_01_nrm.tobj"
texture_name[3] : "texture_nmap_over"
add_ambient : 0
aux[0] : { 8 , 8 }
aux[1] : { 8 , 8 }
aux[3] : { 1 , 1 , 1 , 20 }
diffuse : { 1 , 1 , 1 }
reflection : 0
reflection2 : 0
shininess : 12
specular : { 0.0331048 , 0.0331048 , 0.0331048 }
substance : "road"
}
Next try , but I'm not happy with that, Sorry....
but zmod still can't handle the ( material : "eut2.dif.spec.weight.weight.dif.spec.weight.tsnmapcalc )
viewtopic.php?f=25&t=13715
import:
Missing shader adaptation for material : "eut2.dif.spec.weight.weight.dif.spec.weight.tsnmapcalc
Material States is empty and no texture is loaded.....
Manual load or replace ( material, texture ) does not work and brings nothing....
export:
Uknown shader adaptation in material, dropping down to "dif"
Zmod export mat: aeb713feee88a747
material : "eut2.dif.rfx" {
texture[0] : "/prefab/oil_storage/dirt_2_512.tobj"
texture_name[0] : "texture_base"
diffuse : { 1 , 1 , 1 }
specular : { 0.0313726 , 0.0313726 , 0.0313726 }
shininess : 12
tint : { 1 , 1 , 1 }
add_ambient : 0
substance : "road"
}
SCS mat: aeb713feee88a747
material : "eut2.dif.spec.weight.weight.dif.spec.weight.tsnmapcalc.tg0.tg1.rfx" {
texture[0] : "/material/terrain/dirt_2_512.tobj"
texture_name[0] : "texture_base"
texture[1] : "/material/terrain/dirt_2_512_nrm.tobj"
texture_name[1] : "texture_nmap"
texture[2] : "/material/terrain/asphalt_tiles_eu_01.tobj"
texture_name[2] : "texture_over"
texture[3] : "/material/terrain/asphalt_tiles_eu_01_nrm.tobj"
texture_name[3] : "texture_nmap_over"
add_ambient : 0
aux[0] : { 8 , 8 }
aux[1] : { 8 , 8 }
aux[3] : { 1 , 1 , 1 , 20 }
diffuse : { 1 , 1 , 1 }
reflection : 0
reflection2 : 0
shininess : 12
specular : { 0.0331048 , 0.0331048 , 0.0331048 }
substance : "road"
}
Re: Z-Mod crashes when exporting prefabs.
@Oleg
will this be fixed now or not
will this be fixed now or not
Re: Z-Mod crashes when exporting prefabs.
most likely it will.
Re: Z-Mod crashes when exporting prefabs.
what is "tsnmapcalc" ? can you specify a model name (file) and a screenshot from game how this material look on it.
I can't test anything in game currently (export), but I can extract require files from game (to check an import).
"tsnmap" is generally a bump-map texture, but "tsnmapcalc" looks like something that shader calculates additionally to bump-mapping.
I can't test anything in game currently (export), but I can extract require files from game (to check an import).
"tsnmap" is generally a bump-map texture, but "tsnmapcalc" looks like something that shader calculates additionally to bump-mapping.
Re: Z-Mod crashes when exporting prefabs.
@Fazer001,
There was an update just now related to materials import/export. It also includes import/export of particular shader you've specified above.
There was an update just now related to materials import/export. It also includes import/export of particular shader you've specified above.
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- Joined: Fri Sep 30, 2022 8:35 pm
Re: Z-Mod crashes when exporting prefabs.
Friend I have a problem with my prefab, I export normally and it opens correctly in ets2 but the gps does not mark me
Re: Z-Mod crashes when exporting prefabs.
Is this an issue with original game's prefab that was imported/exported or you have a problem with your own prefab?