New Border Customs Officer Animation not working.
Moderator: Oleg
New Border Customs Officer Animation not working.
Hi Oleg,
in the Z-Mod the animation runs without problem but in the game the animation does not work and the figures look like this.
in the Z-Mod the animation runs without problem but in the game the animation does not work and the figures look like this.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: New Border Customs Officer Animation not working.
where are these model files located?
Re: New Border Customs Officer Animation not working.
Under this path: def/world
def\world\mover.characters.hw.sii
mover_desc.hw.sii
def\world\mover.characters.hw.sii
Code: Select all
SiiNunit
{
##############################
# NOTE: To hide OBSOLETE movers from content browser, use mover_name prefix: "__"
# For example:
# 'mover_name: "mover"' ---> 'mover_name: "__mover"'
##############################
mover_model_group : mover.cusoffge_wl
{
mover_name: "__germany customs officer walk"
desc_tags[]: man
desc_tags[]: cusoffger
anim_tags[]: man
anim_tags[]: ngn_walk
pedestrian: true
}
mover_model_group : mover.cusoffge_dog
{
mover_name: "__germany customs dog handler"
desc_tags[]: man
desc_tags[]: cusoffger
anim_tags[]: man
anim_tags[]: dog_walk
pedestrian: true
}
mover_model_group : mover.cusoffge
{
mover_name: "__germany customs officer idle"
desc_tags[]: cusoffger
anim_tags[]: man
anim_tags[]: idle
pedestrian: true
}
mover_model_group : mover.cusoffge_sr
{
mover_name: "__germany customs officer truck search"
desc_tags[]: man
desc_tags[]: cusoffger_bb
anim_tags[]: man
anim_tags[]: tr_search
pedestrian: true
}
mover_model_group : mover.cusoffge_tbl
{
mover_name: "__germany customs officer tablet"
desc_tags[]: man
desc_tags[]: cusoffger
anim_tags[]: man
anim_tags[]: cus_tablet
pedestrian: true
}
mover_model_group : mover.cusoffge_sit
{
mover_name: "__germany customs officer sitting all"
desc_tags[]: man
desc_tags[]: cusoffger
anim_tags[]: man
anim_tags[]: sitting
pedestrian: true
}
mover_model_group : mover.cusoffge_mir
{
mover_name: "__germany customs officer mirror idle"
desc_tags[]: man
desc_tags[]: cusoffger
anim_tags[]: man
anim_tags[]: cus_mirrid
pedestrian: true
}
}
Code: Select all
SiiNunit
{
mover_desc : mover_desc.cusoff.ger
{
model_desc: "/model/pfalz_hw/mover/characters/new_generation/new/models/man/customs_officer/officer_border_01_ger_skn_lod0.pmd"
variants[]: cenda
variants[]: nemiro
variants[]: diego
variants[]: filip
variants[]: hynek
variants[]: johnny
variants[]: marian
lods[0]: "/model/pfalz_hw/mover/characters/new_generation/new/models/man/customs_officer/officer_border_01_ger_skn_lod1.pmd"
lods[1]: "/model/pfalz_hw/mover/characters/new_generation/new/models/man/customs_officer/officer_border_01_ger_skn_lod2.pmd"
lods[2]: "/model/pfalz_hw/mover/characters/new_generation/new/models/man/customs_officer/officer_border_01_ger_skn_lod3.pmd"
lods[3]: ""
lod_distances[0]: 18
lod_distances[1]: 49
lod_distances[2]: 128
lod_distances[3]: 160
group_tags[]: human
group_tags[]: man
group_tags[]: cusoff
group_tags[]: cusoffger
area_tags[]: germany # country
}
}
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: New Border Customs Officer Animation not working.
no, the model file: pmd,pmg and an associated animation pma files.
Re: New Border Customs Officer Animation not working.
The animation Files are here:
def/world/mover_anim.sii
def/world/mover_anim.sii
Code: Select all
mover_anim : mover_anim.n_cus_search
{
model_anim: "/model/mover/characters/new_generation/new/animations/customs/customs_truck_search.pma"
group_tags[]: human
group_tags[]: man
group_tags[]: tr_search
props[]: mover_props.cus_mirror
}
mover_anim : mover_anim.n_cus_tablet
{
model_anim: "/model/mover/characters/new_generation/new/animations/customs/customs_tablet.pma"
group_tags[]: human
group_tags[]: man
group_tags[]: cus_tablet
props[]: mover_props.cus_tablet
}
mover_anim : mover_anim.n_cus_mirrid
{
model_anim: "/model/mover/characters/new_generation/new/animations/customs/idle_with_mirror.pma"
group_tags[]: human
group_tags[]: man
group_tags[]: cus_mirrid
props[]: mover_props.cus_miridl
}
mover_anim : mover_anim.n_cus_walk
{
model_anim: "/model/mover/characters/new_generation/new/animations/customs/dog_handler_walk.pma"
group_tags[]: human
group_tags[]: man
group_tags[]: dog_walk
}
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: New Border Customs Officer Animation not working.
may you send me original model files (.pmd + .pmg) and an animation file(s) please? My game being unpacked does not have "customs" folder inside "model\mover\characters\new_generation\animations".
Edit: ouch... found .pma files inside "new" sub folder. But where the associated pmg/pmd models?
Re: New Border Customs Officer Animation not working.
Ok. There was an update in animation files import/export. They are exported in version 5, while these character animations are version 4. Is your game updated to latest version? the recent game update uses PMA files version 5.
Re: New Border Customs Officer Animation not working.
Oleg, I don't know that, but the PMAs are from SCS Stand 1.44.
And I took the Russian border police officer as a basis.
Just give him a new skin for the safety waistcoat.
And as I said, in the Z-Mod he moves with the SCS animation without problems, but not in the game and he is not recognised in the map editor. But in the game it is then displayed in a strange white.
And I took the Russian border police officer as a basis.
Just give him a new skin for the safety waistcoat.
And as I said, in the Z-Mod he moves with the SCS animation without problems, but not in the game and he is not recognised in the map editor. But in the game it is then displayed in a strange white.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: New Border Customs Officer Animation not working.
do you edit .pmd/.pmg model only? or you import/export .pma file too?
Re: New Border Customs Officer Animation not working.
Hi Oleg,
only edit pmd & pmg
----- Edit -----
I've got it working now.
I have resaved all the animation files.
only edit pmd & pmg
----- Edit -----
I've got it working now.
I have resaved all the animation files.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: New Border Customs Officer Animation not working.
Animation files contain a hash value that is (most likely) evaluated on hierarchy of model file. Unfortunately, I don't know how they calculate it, so ZModeler exports animations with no hash value. The game allows animation to be applied to a model if hash matches (assuming the animation was created for the specified geometry model/scene), or when no hash is inside .pma file (ZModeler's re-export scenario).
I either need to know the hash is evaluated or re-saving all .pma files is the only option we have for animations now.
I either need to know the hash is evaluated or re-saving all .pma files is the only option we have for animations now.
Re: New Border Customs Officer Animation not working.
Yes, and then the figures from SCS no longer work, which is a pity. That's why you have to create a separate folder for the animation you create yourself and also new sii files for the animation and the 3D model.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: New Border Customs Officer Animation not working.
does vehicle's interior animation suffer the same issue? I mean, if you import anim.pmd model and export with no changes - all native animations (pma) are no longer working?
Re: New Border Customs Officer Animation not working.
The new anim update Oleg works fine.
I don't know what he do.... it looks like something's shifted
Re: New Border Customs Officer Animation not working.
Hello Oleg, I have not tried this with the trucks.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11