I want to do something like this
But when I try zmodeler performs the mapping in this way, previously I could do it but I don't know what option I will have turned off or on that doesn't let me
Problem with uv mapping
Moderator: Oleg
Re: Problem with uv mapping
expand texture's page in materials editor and change texture addressing from "Clamp" to "Wrap" on both U and V axes. This should be toggled on DETAIL and BUMP(if any) slots.