Hi Oleg,
I noticed that the material "Shader" eut2.baked is not recognised by the Z-Mod when importing or exporting.
Shader baked not support
Moderator: Oleg
Shader baked not support
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Shader baked not support
why do you need it?
Re: Shader baked not support
It's about a 3D model that I got for my map from the ATS and this has a mat file that needs this shader. Otherwise it would no longer be displayed at a further distance.
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11
Re: Shader baked not support
Even scs blender tools doesn't have support for this shader.
Re: Shader baked not support
may you show in-game shot of the model with this shader and specify (or draw) on a screenshot - what exactly is rendered with this shader?
also, may you specify the original game model file (ets2 or ats) that uses this shader, so I can test import on it.
also, may you specify the original game model file (ets2 or ats) that uses this shader, so I can test import on it.
Re: Shader baked not support
This are the Files for the Modell
Filename : lkw_service_lod1.bake name was change "Original: nm_sevice1"
This are the Def File:
Filename : lkw_service_lod1.bake name was change "Original: nm_sevice1"
Code: Select all
SiiNunit
{
baking_setup : _nameless.1ae.ed90 {
cage_model_path: "./lkw_service_lod1.pmd"
subject_model_path: "./lkw_service.pmd"
output_texture_sets: 1
output_texture_sets[0]: tex_main.main
color_variant: 0
near_plane_distance: -0.250000
far_plane_distance: 100.000000
normal_map_mode: geometry_only
lightmap_mode: single
export_range: per_look_and_color_variant
baking_result: result.main
}
baked_texture_set : tex_main.main {
output_directory: "./"
baked_parts: 5
baked_parts[0]: _nameless.13c.aaa0
baked_parts[1]: _nameless.13c.bae0
baked_parts[2]: _nameless.13c.ae60
baked_parts[3]: _nameless.fb.6190
baked_parts[4]: _nameless.fb.6870
output_size: 512
}
baked_part : _nameless.13c.aaa0 {
subject_parts: 1
subject_parts[0]: part1
cage_part: part1
}
baked_part : _nameless.13c.bae0 {
subject_parts: 1
subject_parts[0]: _vis_part_4
cage_part: _vis_part_4
}
baked_part : _nameless.13c.ae60 {
subject_parts: 1
subject_parts[0]: _vis_part_3
cage_part: _vis_part_3
}
baked_part : _nameless.fb.6190 {
subject_parts: 1
subject_parts[0]: _vis_part_2
cage_part: _vis_part_2
}
baked_part : _nameless.fb.6870 {
subject_parts: 1
subject_parts[0]: _vis_part_1
cage_part: _vis_part_1
}
baking_result : result.main {
baker_version: 8
subject_hash: C86F7AABE5A84817E0DD55ABF1DF3124CCFDBD43
generated_textures: 4
generated_textures[0]: "./lkw_service_lod1_baked_bspec"
generated_textures[1]: "./lkw_service_lod1_baked_dif"
generated_textures[2]: "./lkw_service_lod1_baked_env"
generated_textures[3]: "./lkw_service_lod1_baked_lumillu"
generated_textures_hash: A787AD35A7809D3FA16E3261A4DE71396407E19F
timestamp: "2021-12-23T07:16:59Z"
author: "60fps_henrich.arpas"
}
}
Code: Select all
material : "eut2.baked.spec.add.env.shadow.day.rfx" {
texture[0] : "/prefab/pfalz_hw/service/lkw_service_lod1_baked_dif.tobj"
texture_name[0] : "texture_base"
texture[1] : "/material/environment/building_reflection/building_ref.tobj"
texture_name[1] : "texture_reflection"
texture[2] : "/prefab/pfalz_hw/service/lkw_service_lod1_baked_lumillu.tobj"
texture_name[2] : "texture_lightmap"
texture[3] : "/prefab/pfalz_hw/service/lkw_service_lod1_baked_bspec.tobj"
texture_name[3] : "texture_over"
texture[4] : "/prefab/pfalz_hw/service/lkw_service_lod1_baked_env.tobj"
texture_name[4] : "texture_mask"
}
Greetings
Harald
My System: PC Windows 11
Harald
My System: PC Windows 11