Reflections Files not full imported

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

Moderator: Oleg

Post Reply
User avatar
Harald-RS
Beginner
Posts: 332
Joined: Sun Oct 21, 2012 8:08 am
Location: Treuchtlingen / Germany

Reflections Files not full imported

Post by Harald-RS »

Hi Oleg,

Have a humble question.

Why does the Z-Mod not load all files from the Tobj e.g. at

Brushed_reflection.tobj

Code: Select all


±p                           4       /material/environment/brushed_reflection/env_c00.dds4       /material/environment/brushed_reflection/env_c01.dds4       /material/environment/brushed_reflection/env_c02.dds4       /material/environment/brushed_reflection/env_c03.dds4       /material/environment/brushed_reflection/env_c04.dds4       /material/environment/brushed_reflection/env_c05.dds
fuzzy_reflection.tobj

Code: Select all


±p                           <       /material/environment/fuzzy_reflection/fuzzy_reflection1.dds<       /material/environment/fuzzy_reflection/fuzzy_reflection2.dds<       /material/environment/fuzzy_reflection/fuzzy_reflection3.dds<       /material/environment/fuzzy_reflection/fuzzy_reflection4.dds<       /material/environment/fuzzy_reflection/fuzzy_reflection5.dds<       /material/environment/fuzzy_reflection/fuzzy_reflection6.dds
etc.
Greetings
Harald
My System: PC Windows 11
User avatar
Oleg
Site Admin
Posts: 14045
Joined: Fri Feb 06, 2004 3:54 am
Contact:

Re: Reflections Files not full imported

Post by Oleg »

These are cubic reflection maps with textures assigned onto 6 cube sides. ZModeler does not require 6 textures for environment reflection, it uses one texture only. That is why ZModeler expects you to have a .dds texture matching the name of .tobj file. Also, the exporter has the set of configurations for the following texture names:

/vehicle/truck/share/_ref3
/vehicle/truck/share/black_cube
/vehicle/truck/share/blur_cube_ref
/vehicle/truck/share/freight_ref
/model/et2_logo/et2_logo_cubemap
/model/ui/dome_cubemap
/material/environment/brushed_reflection/brushed_reflection
/material/environment/building_reflection/building_ref
/material/environment/building_reflection/building_ref_2
/material/environment/fuzzy_reflection/fuzzy_reflection
/material/environment/interior_static/interior_static
/material/environment/generic_reflection
/material/environment/interior_reflection
/material/environment/ocean_reflection
/material/environment/vehicle_reflection
/material/environment/water_reflection
/material/environment/static_reflection
/material/environment/ui_vehicle_reflection
/prefab/garage/env
/prefab/showroom/gen_s
/system/special/normcube
/material/environment/showroom_cube/reflection
/vehicle/truck/daf_xf_euro6/interior/matte_reflection
/vehicle/truck/scania_streamline/interior/env
/vehicle/truck/scania_rcab_2009/interior/env
/material/deferred/dynamic_inputs/generic_cube
/vehicle/truck/volvo_fh16_2012/interior/env
/vehicle/truck/man_tgx/interior/env
/vehicle/truck/man_tgx/interior/env2
/vehicle/truck/daf_xf/interior/env

If your model uses any of these textures on material, exporter will generate correct .tobj file with 6 texture references like on original texture file.
Post Reply