why doesn't Z-Mod 3 make the truckpaint mat as it read from SCS when exporting?
before export:
Code: Select all
material : "eut2.truckpaint.rfx" {
texture[0] : "/vehicle/truck/scania_2016/plain_grey.tobj"
texture_name[0] : "texture_base"
texture[1] : "/material/environment/vehicle_reflection.tobj"
texture_name[1] : "texture_reflection"
add_ambient : 0
diffuse : { 1 , 1 , 1 }
fresnel : { 0.2 , 0.9 }
shininess : 250
specular : { 1.5 , 1.5 , 1.5 }
}
Code: Select all
material : "eut2.truckpaint.altuv" {
texture[0] : "/vehicle/truck/scania_2016/plain_grey.tobj"
texture_name[0] : "texture_base"
texture[1] : "/vehicle/truck/upgrade/paintjob/empty.tobj"
texture_name[1] : "texture_paintjob"
texture[2] : "/material/environment/vehicle_reflection.tobj"
texture_name[2] : "texture_reflection"
diffuse : { 1 , 1 , 1 }
specular : { 1 , 1 , 1 }
shininess : 250
env_factor : { 0.073239 , 0.073239 , 0.073239 }
fresnel : { 0.200000 , 0.900000 }
}