retroreflective material export

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Peerke145
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Re: retroreflective material export

Post by Peerke145 »

basicly it reflects light at night
https://youtu.be/FDV6oUOv26I
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Oleg
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Re: retroreflective material export

Post by Oleg »

I can see the road signs have the same reflection effect on vehicle lights, what shader do they use? retroreflective too or some other?
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Oleg
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Re: retroreflective material export

Post by Oleg »

I've submitted an update related to refroreflective shader.

Retroreflective elements should be (perfectly) made of quads only. Yet triangles are still OK, but I don't know whether they will work fine or not.

Get an update and make a test please.
Mind, this error:
00:01:40.670 : <ERROR> [dx11] Unable to map attribute (v.factor)
00:01:40.670 : <ERROR> [dx11] Failed to create vertex input layout!
should NOT appear anymore.

In particular, you are not expected to make any changes upon import. Just import, export and test in game.
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Peerke145
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Joined: Fri Jul 13, 2012 10:27 pm
Location: Middelburg, The Netherlands
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Re: retroreflective material export

Post by Peerke145 »

Yes it works perfect now! even on the trailer i've modded it works straight away.
Image
Thanks again for your great support!!
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