Hi. I'm trying to reexport existing accessory parts (tanks) and when I do all paint material is going crazy into rainbow messup. I believe it's connected with DX11. What is the issue of this happening and how to avoid it?
Rainbowly messed up mapping
Moderator: Oleg
Re: Rainbowly messed up mapping
before you export, locate your truckpaint material and set "Detail2" texture's input to "Manual UV Mapping #3".
Also, check properties of mesh object (cabin) for this material. If you can see Mesh->Vertices->Format->UV Channels being set to 1 or 2, then set it to 3. If you do so, you should copy UV from #1 to #2 and then again #1 to #3. You can copy UV with Surface\Mapping\Copy UV tool. Set properties of this tool to copy from #1 to #2, then click on an object, and on the same object again. Do the same to copy #1 to #3.
Also, check properties of mesh object (cabin) for this material. If you can see Mesh->Vertices->Format->UV Channels being set to 1 or 2, then set it to 3. If you do so, you should copy UV from #1 to #2 and then again #1 to #3. You can copy UV with Surface\Mapping\Copy UV tool. Set properties of this tool to copy from #1 to #2, then click on an object, and on the same object again. Do the same to copy #1 to #3.