Is It Possible to carry an wiper.pmd?
Moderator: Oleg
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- Posts: 62
- Joined: Thu Jan 31, 2019 2:01 am
Is It Possible to carry an wiper.pmd?
hi.. i have a custom truck but i have aproblem with exterior wiper...i must carry them upper with anim...can i use the original wiper.pmd? and how can i carry it with anim ?
Re: Is It Possible to carry an wiper.pmd?
you will need to record a new animation track for them.
in general, you can update "position" values on wiper arms to move them up. You can load an animation file in "Tracks editor", bring animation to edit area of tracks editor, select full range of keys and manually type new "Y" value for position on selected keys.
In general, the following video does the same, but with more steps/actions being performed:
https://youtu.be/X1WWG4VT9Nw
in general, you can update "position" values on wiper arms to move them up. You can load an animation file in "Tracks editor", bring animation to edit area of tracks editor, select full range of keys and manually type new "Y" value for position on selected keys.
In general, the following video does the same, but with more steps/actions being performed:
https://youtu.be/X1WWG4VT9Nw
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- Posts: 62
- Joined: Thu Jan 31, 2019 2:01 am
Re: Is It Possible to carry an wiper.pmd?
i understand what i have to do...but where can i find the cordinates of joint point?Oleg wrote: ↑Sun Jun 13, 2021 10:46 am you will need to record a new animation track for them.
in general, you can update "position" values on wiper arms to move them up. You can load an animation file in "Tracks editor", bring animation to edit area of tracks editor, select full range of keys and manually type new "Y" value for position on selected keys.
In general, the following video does the same, but with more steps/actions being performed:
https://youtu.be/X1WWG4VT9Nw
and one more question; is it possible to copy an anim model for RHD interior?
and thanks for your interest
Re: Is It Possible to carry an wiper.pmd?
you can place the object where you need it to be and read "Position" in properties of this object. If you've loaded an animation already, toggle "Free mode" to be able to move an object.