Mats 1.40

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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ludo59
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Joined: Wed May 29, 2013 12:29 pm

Mats 1.40

Post by ludo59 »

Hello friend, when do you plan to update your zmodeler software for 1.40 mats please thank you
ludo59
Posts: 5
Joined: Wed May 29, 2013 12:29 pm

Re: Mats 1.40

Post by ludo59 »

Hello friend, when do you plan to update your zmodeler software for 1.40 mats please thank you
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Oleg
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Re: Mats 1.40

Post by Oleg »

yes, it's in the works currently.
ludo59
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Re: Mats 1.40

Post by ludo59 »

Hello thank you very much
Last edited by ludo59 on Sun Apr 25, 2021 12:52 am, edited 1 time in total.
ludo59
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Re: Mats 1.40

Post by ludo59 »

Do you have a specific date please
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Oleg
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Re: Mats 1.40

Post by Oleg »

Check an update, it should be available now.

Also, I do not know what "texture_mask_2" and "texture_mask_3" are used for, since the given example uses arbitrary texture with no meaning, so this texture is currently put to DETAIL3 texture slot with 0 level.

The shader configuration is as follows:

triple diffuse + spec + refl

DETAIL: main texture (texture_base), UV#1
DETAIL2: animation mask texture #0 and #1, seems like uses UV#2.
DETAIL3: animation mask texture #2 and #3, currently unused.

aux parameters are EXPLICITLY specified in user-defined options. You can add parameters like
aux[0], aux[1], aux[2] and exporter will put associated values set into a generated .mat file
I assuem auxes are related to texture tiling and animation delays. I guess someone could make quick tests with changes on these values to see what effect they produce.

I don't have the game on my laptop device, so I can't make tests myself.
ludo59
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Joined: Wed May 29, 2013 12:29 pm

Re: Mats 1.40

Post by ludo59 »

Thank you very much friend
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