Suggestions and bug reports

Troubleshooting gudes, solutions and other ZModeler3-related discussion

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Suggestions and bug reports

Postby Neos7 » Mon Mar 06, 2017 12:36 am

These are some suggestions that could improve zm3:

The move using "TAB" can't be undone

The "Select by Name" is really slow if you have hundreds of objects in hierarchy, also it refreshes for each letter you type so you have to wait it finishes the query to keep typing
(pasting the full string bypasses this but it is still really slow)

Models with shader materials like those from GTA V exported as .OBJ can't be imported by zmodeler2 or 3DS (no problems with blender)

Add button to select in hierarchy all the selected objects in the scene could help too

Add an option to allow the rendering of vertex colours on shader materials like GTA V ones

Add the possibility to use Display tools in UV Mapper would be great, also allowing to have a pivot for each mesh like in zmodeler2 would help a lot

Add and .FBX importer, if i am right actually there is no filter to allow importing from 3Ds all the UV channels, tangents and all the rest not supported by .OBJ

64bit version to remove all the memory limits
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Re: Suggestions and bug reports

Postby Oleg » Mon Mar 06, 2017 12:18 pm

Neos7 wrote:The move using "TAB" can't be undone

may be this is specific bug in some kinds of scenes, as I can't reproduce it. do you have a .z3d file that does this?

The "Select by Name" is really slow if you have hundreds of objects in hierarchy, also it refreshes for each letter you type so you have to wait it finishes the query to keep typing

will check what could be done over there.

Models with shader materials like those from GTA V exported as .OBJ can't be imported by zmodeler2 or 3DS (no problems with blender)

not sure here, but .OBJ is a text file (as well as an associated .MTL file), may be you can spot the cause by editing it by hands? There is nothing specific on export of shader materials in .obj and .3ds formats except some extra material options that are possible to put into .MTL file. Inside .OBJ only material name is specified, may be a short name should be used. Try renaming materials to something like Material01, Material02 etc. before exporting.

Add button to select in hierarchy all the selected objects in the scene could help too

Do you mean an option to send scene objects selection to rows selection (so you can right-click on them) or vice verse: from rows being selected in hierarchy to get associated objects get selected with a button click?

Add an option to allow the rendering of vertex colours on shader materials like GTA V ones

Vertex color is rendered on all Shader materials by default. This feature is disabled on all GTAV materials by togging an option "Ignore vertices color" on "Advanced options" page of each material.

Add the possibility to use Display tools in UV Mapper would be great, also allowing to have a pivot for each mesh like in zmodeler2 would help a lot

Display tools on vertices level (to hide/disable some vertices) or on objects level to hide/disable some charts?
What would be a point for pivot on each mesh?

Add and .FBX importer...

Quite possible, but with the very low priority.

64bit version to remove all the memory limits

Possible too, but with low priority too. An overal performance could be a drawback. When messing with complex scenes that could cause out of memory message, ZM gets quite slow. By allowing to work with such a scenes in 64-bit version, it is taken as a must for ZModeler to be able to handle them with appropriate speed and response time. This would involve a serious remastering and optimization of existing code (compared to "simple" upgrade to 64-bit version).
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Re: Suggestions and bug reports

Postby Chasez » Sat May 13, 2017 8:56 pm

Here's a suggestion and would be very helpful. Can you add html color code bar for easy color change in color settings?
Here's the concept of how it would look
Image
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Re: Suggestions and bug reports

Postby Oleg » Sun May 14, 2017 1:09 am

nope, zm uses standard color dialog from controls pack v 6.0 (common for XP, win7 and above), it has no this extra feature.
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Re: Suggestions and bug reports

Postby Chasez » Sun May 14, 2017 7:33 pm

Oleg wrote:nope, zm uses standard color dialog from controls pack v 6.0 (common for XP, win7 and above), it has no this extra feature.


No, I know it doesn't have it but I'm asking would it be possible to add it?
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Re: Suggestions and bug reports

Postby Oleg » Tue May 16, 2017 1:34 am

It is possible to extend this dialog but it a sort of tricky task and could be unreliable on different windows OS versions.
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