ZModeler UV bug
Moderator: Oleg
-
- Posts: 18
- Joined: Sat Sep 15, 2018 5:02 am
ZModeler UV bug
My uvs for my objects all look fine in blender and 3dsmax but when i imported into zmodeler it fked it up the texture still works but the entire uv is a mess i am at my wits end i have tried 4 softwares and its only Zmodeler that has this issue where the uv is all messed up
Last edited by ParadoxicHF on Fri Oct 21, 2022 11:04 pm, edited 1 time in total.
-
- Posts: 18
- Joined: Sat Sep 15, 2018 5:02 am
Re: ZMODELER UV BUG
Toggle off "continuous mesh surface" when you use "Edit UV" tool in first place. If you've used Edit UV and got a this, then UV is already messed, you need to re-import the model.
"continuous mesh surface" stitches geometry topology to generate uniform continuous surface in UV Mapper window. In most of cases, this should not be used, as mesh cuts have been likely made to separate surfaces on UV chart for proper mapping.
"continuous mesh surface" stitches geometry topology to generate uniform continuous surface in UV Mapper window. In most of cases, this should not be used, as mesh cuts have been likely made to separate surfaces on UV chart for proper mapping.
-
- Posts: 18
- Joined: Sat Sep 15, 2018 5:02 am
Re: ZModeler UV bug
OMG THANKS MY SAVIOUR
-
- Posts: 18
- Joined: Sat Sep 15, 2018 5:02 am
Re: ZModeler UV bug
It has fixed it thank you so much
-
- Posts: 18
- Joined: Sat Sep 15, 2018 5:02 am
Re: ZModeler UV bug
But also sometimes i dont know why theres a uv bug
-
- Posts: 18
- Joined: Sat Sep 15, 2018 5:02 am
Re: ZModeler UV bug
Eg when i attach items tgt using the same UV's sometimes it gets overloaded and the Uvs just gets messed up
Re: ZModeler UV bug
not sure what you mean... mind, the UV in ZModeler is bound to the vertex, not polygon. if you have adjacent polygons that use different areas of texture (mapped to their vertices), you cant attach/weld vertices on a common edge of these polygons, as you will get one vertex instead of two vertices at the same position (in case of a common edge 4 vertices -> 2 vertices), and as a result, the associated point will have 1 UV point on texture.
-
- Posts: 18
- Joined: Sat Sep 15, 2018 5:02 am
Re: ZModeler UV bug
Not sure if its an attachment problem but i spilt a truck into sides and back for uv mapping but when i attach them to one object it seems to mess up the uv
Re: ZModeler UV bug
Using Modify\Attach does not affect uv-mapping. however, using modify\submesh\weld does.