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Paint2 Shader Dirt UV Error

PostPosted: Mon Dec 05, 2016 6:47 pm
by Minime891
Hi Oleg,

So i have always wondered why the dirt mapping looks different to what it is in zmodeler. So i applied the texture with the mesh over layed to see what happens in game.
As you can see from the first pic that's what it's meant to look like and the second is it messed up.
Image
Image
But it seems to work fine on a single quad, no distortion at all.
Image

Do you have any idea what could be happening. Or maybe away to bypass what's happening.

Cheers

Re: Paint2 Shader Dirt UV Error

PostPosted: Tue Dec 06, 2016 4:53 am
by Oleg
I haven't been messing with tdu for ages and can't be of much help.

Re: Paint2 Shader Dirt UV Error

PostPosted: Tue Dec 06, 2016 7:09 am
by Minime891
Oleg wrote:I haven't been messing with tdu for ages and can't be of much help.


It seems to be the actual game as i used a stock car with the dirt texture with it's own mesh and it distorts it some how.

If you ever have a figure of what it would take to make a new tdu2 filter pm me.

Re: Paint2 Shader Dirt UV Error

PostPosted: Tue Dec 06, 2016 12:51 pm
by Oleg
Porting zmodeler2 filters into zmodeler3 is a headache.. I'm having bad time porting Nfs:Shift (zmodeler2) to ProjectCars (zmodeler3) filter at the moment and it goes very slow (due to a significant changes in materials and scene core). very close to "write it complete from scratch" instead of "try to redesign and port it". :(

Re: Paint2 Shader Dirt UV Error

PostPosted: Wed Dec 07, 2016 2:16 am
by Minime891
Oleg wrote:Porting zmodeler2 filters into zmodeler3 is a headache.. I'm having bad time porting Nfs:Shift (zmodeler2) to ProjectCars (zmodeler3) filter at the moment and it goes very slow (due to a significant changes in materials and scene core). very close to "write it complete from scratch" instead of "try to redesign and port it". :(


Is it theoretically possible that making a new shader to handle what shader CarPaint2 does but call CarPaint3 and it work.

This sucks because i want to make my own dirt and damage texture but can't as you can't tell what the uv will do.