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Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)

Posted: Wed Nov 09, 2011 5:21 pm
by Minime891
Zmodeler can edit the wheel positions oleg, so don't worry about it.
http://img535.imageshack.us/img535/9418/58811030.jpg
http://img28.imageshack.us/img28/7826/27872976.jpg

And thanks for export filter :D

Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)

Posted: Thu Nov 10, 2011 7:34 am
by Reventon09
Oleg,
but the interior can already be done without problems or something is missing?

Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)

Posted: Thu Nov 10, 2011 8:36 am
by Oleg
Reventon09 wrote:Oleg,
but the interior can already be done without problems or something is missing?
we miss a changeable colors; when you buy the car, you can't change predefined colors. I got no ideas yet on this subject.

Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)

Posted: Fri Nov 11, 2011 2:40 am
by Reventon09
Have you some idea because there aren't the doors panels?
http://img18.imageshack.us/img18/976/te ... 112293.png

Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)

Posted: Fri Nov 11, 2011 4:02 am
by Djey
Oleg wrote:we miss a changeable colors; when you buy the car, you can't change predefined colors. I got no ideas yet on this subject.
Does it still an issue with TDUMT beta 3 ? Should be fixed now.
As with beta 1 & 2 you could not change interior colors in car dealer with a simple unpacked/repacked model indeed.

So, please let me know :)

Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)

Posted: Fri Nov 11, 2011 4:23 am
by Oleg
Sorry, Djey, I didn't tested MMT Beta3, everything is Ok. Interior color changes properly as far as I see now.

2All: Make sure to read the note I added in the first post.

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Fri Nov 11, 2011 5:20 am
by Replay
16:17
I downloaded the file .xml e and I put it in the install folder of Zmodeler but nothing is change

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Sat Nov 12, 2011 1:48 am
by Toolieo
Would if be possible Oleg to investigate the whole wheel dummy's ?

Yes.. We can move them but all my attempts work and move the tire positions but when driving they start rotating out of control from the actual position. I am not too sure what's happening here, it could be only me but I have tried for a whole day and still no result.

If it is only me no one has specified the proper way to do it. :?

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Sat Nov 12, 2011 7:23 am
by Oleg
Well, the game phisics does contain wheel forks positions. At least moving the entire fork herarchy branch does not have effect in game.

You need to create dummy helper for the wheel you would like to reposition. For example "OFFSET_FL" for front-left wheel. Dummy helper is created at 0,0,0 point. Drag it into D_CAR hierarchy branch. Then drag FORK_FL into OFFSET_FL dummy. No visual changes in scene should happen, only hierarchy got changed.

Now, pick Modify\Move tool and make sure to tick "Affect Children" option. Highlight a OFFSET_FL dummy node in scene (you can tap CTRL key several times to get proper object highlighted) and move it. The FORK, DISK, and other dummies related to front-left wheel will move too.
ZModeler settings for wheels export
ZModeler settings for wheels export
Red arrows show dummy helpers; green arrows show the direction/offset that I've applied (and according wheel dummies got moved too).

Then export and you've got wheels positioned as you want them to be:
Ingame result
Ingame result
Note, DO NOT MOVE FORK\STIRRUP\DISK\TIRE or other dummies, the game will either revert your changes or will screw relative positions. Move entire assembly using "parent" node ("offset helper").

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Sat Nov 12, 2011 8:05 am
by Toolieo
Thank you, 100% works perfectly. I have no issues at all. :)

Re: Test Drive Unlimited2 .3DG filter (16.Feburary.2011)

Posted: Sat Nov 12, 2011 11:00 pm
by Speeder
Oleg wrote:Sorry, Djey, I didn't tested MMT Beta3, everything is Ok. Interior color changes properly as far as I see now.

2All: Make sure to read the note I added in the first post.

Concerning Interior Colors, you must edit the database by yourself, using Materials Name of the 3D Model.

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Wed Nov 16, 2011 12:24 am
by Toolieo
Hey Oleg,

Just a question sort of similar with tire positions (relating to dummy's) the interior gauges use's multiple dummy's, physics of cars cannot be editied so I was thinking of seeing if the dummy could be "Tweaked" to respond or stop earlier then the actual RPM in physics.

I have a Carrera GT going onto the Mclaren MP4-12C, the RPM is 9000 RPM since the Carrera GT gauges in real life shift at 8400 RPM, how could I tweak the dummy's for them to reach a certain point? They slip of the gauge and looks horrible.

TDU1 interior files was possible to tweak the dummy's and have them slower or faster and even stop at a certain point.


Hope you get what I mean.

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Wed Nov 16, 2011 1:02 am
by Oleg
can you try it yourself? I got no clue on a subject.

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Wed Nov 16, 2011 1:44 am
by Guest
I have tried tweaking the dummy's, I have no result so I was wondering if you had a idea. :) Seems not judging by your post.

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Tue Nov 22, 2011 8:51 am
by Reventon09

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Tue Nov 22, 2011 9:06 am
by Oleg
apply Modify\Exact transform tool on hierarchy nodes starting from driver's hand dummis upto D_CAR object; It should always show "1, 1, 1" on scale for any object you apply it too. ("Geometry" should be ticked off).

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Tue Nov 22, 2011 12:18 pm
by Reventon09
Oleg wrote:apply Modify\Exact transform tool on hierarchy nodes starting from driver's hand dummis upto D_CAR object; It should always show "1, 1, 1" on scale for any object you apply it too. ("Geometry" should be ticked off).
Sorry Oleg but I haven't understood can you explain better?

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Wed Nov 30, 2011 10:39 am
by Delorean

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Thu Dec 01, 2011 12:57 am
by MRicK
hi Oleg,

i've a missing shader when i try to import 3dg FXX

"Flashdashboard" shader info missing

"Carvelour" shader info missing

don't know if it's an unpacking problem, or a zmod import problem ?

cordially

Rick.

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Thu Dec 01, 2011 4:17 am
by Oleg
I did not actually tested this thing, but I've added shaders definition for both materials. you should try to import/export them to ensure that everything is fine.

Also, CarPaint2 shader materials might get affected too, so you should improt/export exterior model too to verify that everything is ok.

CarVelour shader uses "FLAKES" user-defined option, but it's driven to underlayer "noise" rather than metallic flakes. Settings are the same: power and scale:

FLAKES 0.5, 3
means 50% power of noise with 3x UV-map scale;

Let me know how it works, I'll include the filter in update if everything is fine.

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Thu Dec 01, 2011 6:28 am
by MRick
OK oleg,

now, no missing message when i import FXX interior, and now the dashboard work fine ingame

but.. i have pink texture on the alcantara in the fxx interior alcantara = alc (Carvelour) shader, seem to be now a repacking problem messing or dont find alc texture..

another problem with all the sunroof anim, sunroof don't work after export. i've tried with the TTRs, just import> export> repack


and oleg, can u explain me one thing please

i import a tdu car in Zmod ex FXX

i merge my own 3d car ex BMW

i applied the FXX shader and texture on my BMW, move all the dummy in my COCK_HR bmw ex HOOD, STEER_HR, GEAR

delete the FXX cock_hr, and move my bmw cock in the FXX_EVOLUZIONE_I

i export and repack, but ingame, all the shader ex leather, chrome, plastic are black ?? i see only my textured parts

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Thu Dec 01, 2011 7:31 am
by Oleg
do not mess with modification yet, just import and export original model.

here's an update to CarVelour shader configuration. let me know if this works fine or not.

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Thu Dec 01, 2011 8:59 am
by Guest
don't work oleg, always pink texture :(

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Thu Dec 01, 2011 6:46 pm
by Mrick
Yes that work fine now Oleg, u can update Zmod ;)

real thank :wink:

Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Posted: Fri Dec 02, 2011 12:47 am
by Mrick
oleg,

no reply for the sunroof problem, just after import / export the audi ttrs, the sunroof is locked ingame

what did u think about that? missing dummy ?